Kotor widescreen mod reddit. Kotor 2- Widescreen Fix Tutorial (1080p) Archived post.
Kotor widescreen mod reddit KOTOR 2 on Xbox is resolution enhanced, but capped at 30fps. Basically everything has worked while testing except for an issue lots of people seem to have which is not being able to see dialogue in 3440x1440. you should use restored content mod for kotor 2, but i really 133K subscribers in the kotor community. Native widescreen is the Steam release only, yes. Follow the steps on the PCGW Article for widescreen setup. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* After installing all my mods, and learning the method that I have to use to launch Flawless Widescreen for KOTOR (start Flawless Widescreen, disable the fix, start the game, alt-tab, THEN enable the fix), I've got the game to at least be tolerable to play. I’ll have my mouse in the lower right, and moving it around will trigger buttons. See here for instructions on that. KOTOR 1 on the PC has a bug which causes the game to crash when two movie cutscenes are played back-to-back while the game is in fullscreen mode; this bug is called the fullscreen bug, and if it's present it's also been known to cause general game instability. I decided to use UniWS, but I couldn't find the HUD textures for that resolution. . This is for KotOR 1. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So unlike Kotor II, Kotor I does not run natively at 1080p. Though, the Steam version lacks widescreen support in its native state, so I recommend installing mods. But the Workshop is horrible for mod compatibility and tends to cause a ton of problems, and the same patch that added those features also causes a ton of bugs: uncontrolled crashing for some users, unplayable lag, screen tear, the complete removal of fog. Try as I might I can’t find any good tutorials on Google or YouTube. as for restored content, kotor 1 was a much more finished game than 2 and didn't have a ton of content to restore. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Do not use the Steam Workshop alongside either version of the KOTOR 2 mod build! Don't even use a Workshop version of one of the mods present in the KOTOR 2 builds. In order to get the . New comments cannot be posted and votes There's already a mod that does that. For computerscreens exc I suggest you use the ui files from the 2560x1440 patch. I don't mind because I've been playing at 1366x768 for years now but I assumed the UI was stretched because of my unsupported res. I was using Flawless Widescreen to run KOTOR in 1600x900, but it kept crashing on me, so I gave up. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian… A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Hey all--performed this mod for KOTOR 1 at 1440 and everything worked without a hitch except for the HUD mod. 120 votes, 16 comments. IMPORTANT - STEAM VERSION NOTES AND FIXES. In order to get it to fully fit the Deck, it needs to be 1280x800 *HOWEVER* for some reason the game crashes if you set it to that. My mouse interacts with some menus fine (main menu and resolution selection) but it’s tracking seems to be way off in others (new game, options). 135K subscribers in the kotor community. Good to hear there are others looking to replay the classics on the go. Kotor 2 got an update a year or so ago which added full controller support and HD resolution and wide screen support all natively. HR Menus will do it for you. maybe it worked on the authors computer just fine, but i remembered a way - a view years ago. I followed the instructions for the widescreen fix but now that I've gone into the game the menus are completely displaced. bat file on the swkotor executable as well as moving the loose files for your specific resolution over to the override folder. Afterwards the menus and UI are out of place and the options aren't scaled (i. Dec 14, 2022 · This guide describes how to modernize KOTOR by applying several mods to add widescreen support, improve the graphics and fix several bugs in "Star Wars: Knights of the Old Republic". After that, I resorted to this mod, which works perfectly fine, though it only supports 1920x1080 resolution. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Got a bit of an issue, not game-breaking but very frustrating. the games are great, they just have issues with bugs and crashing, so that's all you should worry about. Downloaded uniws and done everything by instruction, but when my game is patched to 1920x1080 res my screen looks like this: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* It's impossible, I tried using flawless widescreen and one of three things kept happening. I'll stick to using UniWS from now on. Playing Widescreen. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I decided to play through the first game using the mod build here (including the widescreen mods). However I skipped over the widescreen patch as I didn't care so much about it's support, but didn't anticipate the crashing bug. " A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Do not use the Nexus's Vortex Mod Manager with either build, or the Steam Workshop alongside the KOTOR 2 mod build! Don't even use a Workshop version of one of the mods present in the KOTOR 2 builds! Both systems have trouble properly functioning with KOTOR mods; you can read more about why this is for the Workshop here. but after all - the whole tweaking - editing etc . KOTOR is absolutely worth playing in 2023. back the resolution in the config files. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I installed the High resolution menus mod, along with the UI menu pack mod and the main menu widescreen mod, following the steps on the readme's. If you want additional widescreen support, including widescreen menus, and don't intend to install any mods not related to widescreen support, you can also follow up on the steps in those videos by adding these mods here. Actually, I kind of didn't even think about the UI, I was just focusing on the Kotor Widescreen FIX : Kotor 1080p / Widescreen UNIWS - YouTube. zip" file which corresponds to your resolution to your override folder A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 136K subscribers in the kotor community. Went with the cracked executeable route of patching widescreen, and now my mouse doesn't work on some but not all menu's. Jan 27, 2021 · When the game is patched to widescreen, the black box that it tries to cover the game with when fading in or out is still 4:3. DeadlyStream - The main KOTOR modding site. The restored content mod alone does wonders for the game, and there are all sorts of various other mods, including widescreen support that will improve your experience as well. This is probably not the best time, but I just faced this very same problem. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* STAR WARS™ Knights of the Old Republic™ • High Resolution Menus 16:10 • High Resolution Menus 16:9 • Widescreen Fix • High Resolution Menus 32:9 • Community Patch • High Resolution Menus 21:9 • High Resolution Menus 4:3 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I installed the widescreen stuff for kotor 1, but something seems to be wrong. In the native res the mouse works perfectly. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Hi. I’ve used Jorak Uln’s mod that graphically overhauls Telos Citadel, and it was a much better visual experience. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The widescreen bars were only there when accessing kotor through desktop mode. The /r/kotor Mod Builds - Guaranteed compatible mod compilations, with spoiler-free builds for first-time players included. I'm using the widescreen mod for 1080p with TSLRCM and a bunch of aesthetic changes and item mods. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kotor widescreen patch I have been trying to run Kotor in 1920x1080 resolution. HR Menus has a . I've edited the exe file to disable dpi scaling as other posts suggested, but that didn't fix it. I just got KOTOR running on the deck in widescreen without too much issue. I adjusted all the oversized UI Elements that came with High Resolution Menus Mod too I created an enlarged HUD, that makes playing the game much more enjoyable on a 3440x1440 resolution. There is a better fix though, a fix that patches the game to widescreen resolutions without having to run Flawless Widescreen. Apr 24, 2018 · Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets Mods are pretty much required to play KotOR 2, since it was sadly rushed out and badly bugged. I have the same problem with my retail Kotor 2 copy, it once worked but disappeared when I had to uninstall a mod. I think there were also some security issues that led to these mods being removed from this community’s mod build list. Edit: try running the patcher with admin privileges, and be sure you have exchanged the original exe with the unencrypted one. So now I have to patch to widescreen, but it's after installing other mods, namely the Galaxy Map Fix Pack which is to be installed *after* widescreen, not before. to be viewed in the widescreen format. I was wondering if there is a mod that makes the in game menus (for selecting items, viewing your character, etc). Also, you need to get an unencrypted executable to apply the fix (which you can download but an extra step) to do the widescreen fix . However, some mods like the widescreen UI mod (the one applied after UNWIS) is a bit harder to get to work on Steam. the screen would just be pure black. Posted by u/[Deleted Account] - 1 vote and 3 comments I installed all mods on the list for KOTOR 1 including all of the HD and widescreen mods at the end of the list. I used the universal widescreen fix for my 1st playthrough, however, it had a major issue: All that wasted space on the screen, and all the menus… Feb 28, 2019 · this is a simple guide trying to make KOTOR better looking. You'll need to use both Steamless and UniWS, then patch for 1600 x 900 resolution, since the native 1280 x 800 causes KOTOR to crash. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Get the Reddit app Scan this QR code to download the app now mods in the kotor 2 spoiler free mod build and used UniWS and the widescreen UI fix mod to make it A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* not really. This mod corrects that, provided that your screen is no larger than 3840x2160. Typically you download from Nexus Mods then add them to /Overrides folder on a PC but they don’t seem to work on Steam Deck. I was using this guide to make the game run in 1080p. *also note flawless widescreen is not flawless it is temperamental and can be problematic. Then I realized that Flawless Widescreen generates textures for any resolution. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian… A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So after several tries I FINALLY got Kotor to run in 4K with Universal widescreen, however the UI is still in 1280x1024 resolution, putting for instance item use icons in the middle of the screen, menu icons in the top middle, and the portrait icon in the left middle. First, your desktop scaling could be set to above 100%. There are also an assortment of mods to fix the menus at that resolution. This leads to all HUD elements being uncomfortably small (pic 3). Recently KOTOR 2 received an update on Steam which added native controller and widescreen support. For example in the link below you can see that the menu has gone up and to the left. Do not use a non-English version of either game with any of these mods that aren't simple texture replacers! In the future I hope to be more specific about which files are and aren A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Widescreen support, controller support and I was able to skip to prologue. My apologies for not being detailed. So the easiest way to do it all is to follow the Kotor 1 Full Build guide to a T on a Windows PC. exe to run correctly in big picture mode, i had to install Proton GE - 25 (latest proton GE at current time). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 1 steam version playing in small box window with no resolution options on config exe and no widescreen on new laptop even with widescreen fix mod Help me geniuses of Reddit, you're my only hope! Hello! I just installed UniWS and so far it has been working great (I followed Xuul's guide). was kind of enoying - and in the end - it didnt work. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 2 UNIWS Widescreen method doesn't work for me Trying to do a non-Aspyr patch playthrough this time and yes, I'm on the Steam version of KOTOR 2. With this mod, the file is called mipc28x6_p. While this seems helpful, it's unfortunately caused several other problems: lightsaber texture mods don't function with the new version, some effects have been removed, save games are sometimes lost temporarily, it can cause or exacerbate issues with in In case of Kotor 1, Flawless Widescreen only work around 20% of the times I launch the game, oddly enough. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Both games: Invisible headgear. It didn't give the new resolutions, 2. Once I put it in the editable executable and launch the game to either launch a new game or load a save, the game turns black and and crashes to desktop. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Both videos in step #5. However, it’s a bit of a chore to get all the files extracted and installed. I'm not sure if it would be a good idea to reinstall the widescreen process, but given that some of the mods like BOS may have already changed the EXE, I'm not sure if that is a great idea. gui. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The /r/kotor Mod Builds - Guaranteed compatible mod compilations, with spoiler-free builds for first-time players included. I am a bot, and this action was performed automatically. bat patcher which makes hex edits to a user's executable client-side which can set up letterboxing for all resolution scales that have text cutoff, and that letterboxing puts the game into a resolution scale where the dialogue box is visible. The solution isn't to use Flawless with K1 (because again that won't fix anything even if you do), it's to use widescreen support mods to remove the menu lock. However, my mouse is majorly offset, and I can't even get through character creation. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Hey guys, I've just finished going through the KOTOR mod list and I've installed everything. The only extra steps I took was going to the game options and setting a resolution (1920 x 1080) there as the home menu was still running at a low resolution, and maxxed some other graphical settings. From what I've learned from experimenting with mod files, the one responisble for HUD edits is called mipc210x7. When it did give me the new resolutions they were too big for my screen, choosing a lower resolution would give me black bars on the side of the screen and the game wouldn't even fit in it, 3. 1. Just wondering if this is how the game should look like after the KOTOR High Resolution Menus and HD UI Menu Pack mods, at 1920x1080. KOTOR is a stable game that doesn't require modding. Creating all the modified GUI files was just never practical to do by hand. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 133K subscribers in the kotor community. I think you’ll be happy with either version, but if portability doesn’t mean much to you, or you’re sensitive to frame rate drops, I’d stick with Xbox version. Just got around to playing Kotor 2 for the first time and have installed all the recommended mods. 234K subscribers in the swtor community. I downloaded the files and put them in the Override folder as the guide specifies, but I got nothing no matter what resolution's files I tried. A number of moderators are stepping down and r/kotor needs new mods! Please check out this thread if you would like to apply!. Hi all. For the KOTOR 1, I believe both are the same. you are mostly going to find bug fixes and cosmetics, not usually much that influences the gameplay. Nov 15, 2020 · Since everyone recommended running kotor with flawless widescreen but this causes corrupted save files, I made this mod. It is not widescreen though. KOTOR II: TSLRCM Beyond that, I agree with heat_effect: I initially used loads of mods to try and modernise the graphics and gameplay, and frankly it wasn't worth it and created a number of issues. As is native controller support and the Workshop. Second, when you applied the HR Menus mod, you could've forgotten to run the . Installed the mod pack by Snigaroo, works fine. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've recently followed u/Snigaroo's lovely mod build and ran into issues trying to get the game to work. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So with Steam Workshop support KOTOR II mods are a snap to install but I’m struggling to get them working for Vanilla KOTOR 1. That'll get you widescreen and prevent crashing. I had to reinstall windows, and now no widescreen support, no controller support, and it seems the GOG version doesn't offer the aspyr patch at all. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I don't think it was ever impossible per se. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Installation Instructions: If intending to play in widescreen and with the widescreen menus mod (part of several additional widescreen support mods here), install this mod after the widescreen menus installation, and move the file from the optional download "HR Menu Patch. You'll need the editable executable on deadlystream and a widescreen program like Uniws. which provides all these features natively. The game loads fine into character creation, but all of the menus and UI are nearly completely off the right side of the screen and impossible to click on. Once you have all the mods installed, follow this video in order to get the Widescreen set up. However the original kotor got no such update, you can mod it for widescreen resolutions but as for controller support, there is none, you can use 3rd party tools but it might be a little wonky since the UI and controls are designed for mouse and keyboard Just this morning, I successfully installed and patched both KOTOR 1 & 2 for widescreen on a Windows 7 x86 box, with no trouble whatsoever. Across all the resolutions the mod supports, there are like 2,500 files or something (around 80 per resolution). In the end I just gave up on the widescreen mod, and have been playing with 1600x1200 res, which is pretty decent. The short story is if you're here chances are you're having the following issues that I, myself, ran into and solved: movies play but with no video/visuals (only audio) and/or the game crashes after finishing character creation. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian… I'm not using any widescreen mods or patches, hence the "new, pure vanilla install. If you want DRM-free go GOG. I have read that the Black Screen is related to WideScreen issues, but I had already installed the Widescreen fixes. e the options won't click if I press them) If you are willing to give up achievements, controller support and don't mind manually patching the game to support widescreen, I'd go with the legacy version all day everday, simply because in my experience, it only has a tiny fraction of annoyances and performance issues that the updated version brought. The mod enhances the HUD/UI and Menus from the KotOR High Resolution Menus mod. But I will list the issues I receive when using UniWS. Get the Reddit app Scan this QR code to download the app now Kotor 2- Widescreen Fix Tutorial (1080p) Archived post. So it is possible but never wanted to work again, ended up using flawless widescreen which is a pain to remember to boot it up every time before playing, but works like a charm. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian… Xbox version has enhanced resolution, so essentially 4K and solid 60fps with Auto HDR. What I did was looked at how they made the 1920x1080 mod and reworked it to work with 3440x1440. " Insure your window's scaling is set to 100% Which window? Kotor? How do I do this? Insure that your widescreen patch was originally installed correctly (1024x768 interface) I'm not using any widescreen mods or patches, hence the "new, pure vanilla install. I'm running fullscreen and movies simply don't play - every time there should be a movie, the game just skips it over to the next part of the conversation. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* So I've just got done with my mod install for kotor 1 and I'm on a ultrawide monitor I'm using the known fixes and flawless widescreen to make it work but I still get black bars on the top and bottom and it's kinda annoying has anyone found out a way to fix this or have a workaround? A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Yup. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Four things could be happening. Getting Kotor 1080p. Feb 18, 2018 · i read the previous discussion. Yeah, the widescreen mods don't change game data itself, so you can install them (there's the actual widescreen resolution hack to the exe, the upsaled UI, the widescreen turret textures, and the AI upscaled FMVs that I consider to be the essentials for widescreen play), and just keep playing your save. After following the widescreen patch guide from Xuul linked in the mod guides here, I have one of two issues on start-up that switch back and forth on each boot sequence. With that said, though, since KOTOR doesn't have native widescreen you may want to consider patching that in, not just to avoid the headache of low-resolution but also because applying widescreen can sometimes fix some issues with crashing when cutscenes play back-to-back. Helpful Links, including information about running the games in widescreen, modding info, and PCGamingWiki pages for both titles. accu jmvje hlbm xnov svuup vtulew gcf ocbf hrecsq ovfbonr