War domain bg3 reddit great at hitting some low hit point highly evasive targets with their channel divinity. What happens in Act 2 pretty much forced me to make Shadowheart more of an attacking war cleric. I'd probably go something like 16/14/16 for Strength, Constitution, and Wisdom respectively in character creation. That kinda quick and dirty. No need to multi class. You'll need strength for attacking and wisdom for the War Priest domain feature. Isn't dumping strenght and putting more points in dexterity strictly better for clerics? Tempest clerics get martial weapon profiency. The "Improved Warding Flare" class feature is nice too, as it lets you use a reaction to impose disadvantage on an enemy's attack, which may cause it to miss. With rad orb and reverb gear, huge burst damage and crowd control. Main thing is likely the +10 bonus to some attacks. Sounds ok to me, since you can just run around with spirit guardian active upcasted and make a defense based build. I rather have an enemy at a disadvantage than spending one turn to heal a past action of an enemy. Divine Favour Shield of Faith Level 2 Guided Strike Channel Divinity Action Gain a +10 bonus to your Attack roll. Bless and invisibility will counter act the -5 from the feat. I’m absolutely loving it. Gather your party and venture forth! The problem with war domain clerics is that they can be quite MAD(multi-attribute dependent). More spell slots for smites in general. Hey folks, I’m running a War Domain Cleric and am wondering if it’s possible to go with a party where your War Priest is the main tank/damage dealer and you don’t run with a melee character? I like having a magic user and rouge plus one that is interchangeable. Tempest will give you wrath of the storm which as a frontliner with some items could be useful. They are Always Prepared. At low levels, guiding bolt and inflict wounds are phenomenal for a burst of pain. You'll really want as high of Strength and Wisdom as you can get. What people are gonna be riding your ass about is missing out on an extra action, because you won’t get one through war domain cleric nor paladin nor fighter. an option to increase the melee is respec'ing to War domain and increasing the melee output and/or taking a druid initiate feat to pick up Shillelagh, which will make her pretty competitive whilst Hi, so I am building a cleric character for a campaign. Great weapon master will be the only feat you need. Let's say I want to multiclass a sword bard with war cleric. Thunderous Smite benefits from Tempest domain. * We might not know enough yet about Shadowheart's backstory to put our chips on another domain, but there would at least be precedent for it. You get 3 - THREE charges of War Priest which gives you an optional Second Action on Weapon/Unarmed Attack - recharge on Long Rest. I dont know if this is common knowledge but picking War Domain Cleric as a second class is probably the most powerful choice for melee in the game. Gather your party and venture forth! Clerics can absolutely deal damage. I think they're the best. Personally I'd go Paladin for the dialogue options as well as the smites and split it evenly 6/6, mostly because clerics really come online about level 6 and you may want to build that up before you multiclass (or take more than one level in something else). Basically my thought process was get Paladin for smite and Extra Attack while War Domain Cleric stands in for bonus action attacks. AT LEVEL 1 CLERIC. But Spirit Guardians being as good as it is, part of me wants to switch gears to Sword and Board to make myself tankier, and take Resilient Con to have better concentration saves, to ultimately be able to hang out in melee with a bunch of enemies doing spirit Hey guys,I made Shadowheart a War Domain Cleric (lv. For the first four levels of the game you can definitely keep up with martial classes as a war cleric, but at Level 5 war cleric will start to perform much better as a spellcaster than a martial character. Fighter gets a fighting style and Second Wind. This is a War Cleric that smites, not a Paladin in any traditional sense of the word. But looking at the BG3 wiki, they have the same range? Light Crossbow, Heavy Crossbow, Short Bow and Long Bow are all 18m/60' Hand Crossbow is the only outlier of the ranged weapons at 15m/50' Which makes sense I guess for BG3 since it would be a pain to have the camera pan over to the sniper 200' away lobbing arrows from a hilltop. War domain kinda has an extra attack from level 1 but it's limited and takes a bonus action. Grab a big weapon and build strength and wisdom. War Priest lets you attack as a bonus action a number of times equal to your Wisdom modifier. The channel divinity is awkward to use. the ability to attack multiple times per turn, lots of solid buffs, and some very powerful spells. Hi, Im really new to all that DnD stuff apart from a small romance with Neverwinter Nights 2 that happened quite longtime ago. You should then take at least 10 in Dexterity and Charisma (especially if you want this character to be able to talk to people effectively Life Domain rules. Dump dex and int. So im running as the title suggests A protection eldrich fighter/ war domain cleric And im wondering how many levels i should put into cleric to get the best of cleric without going too far into it Archived post. So if you pick war cleric before paladin 5, your second attack uses a war priest charge, and only your third attack will use the free extra attack from paladin Respec as a Paladin 5 -> War cleric 1 -> the rest should solve this issue. I'm far from a DnD expert so I'm looking for any advice on whether this is a good idea. At character level 11, respec again to get war cleric 8 / paladin 2 / druid 1 Shame I'd have to wait so long for the war cleric BA but I think this plan would make the path to that point fairly optimal. Heavy Armor AND Martial Weapons proficiency: Expected. You can also go a 7/5 war cleric + paladin or ranger build. War Domain gives you extra attack with your weapon. But still a solid subclass overall. lvl 1 feature+lvl1 spells+cantrips+spell slot progression! War is good if you plan to shelliagh& want to skip polearm master. War Clerics are great as a front liner that brings a lot of not just hitting things utility. You miss out on the Extra Attack that fighters, rangers, paladins, monks, barbarians, and pact of the blade warlocks all get at level 5 (and blades & valour Both domain choice and level splits? I don't need massive number crunching, just an idea or two or three, like, "Go war domain. Disclaimer: I realise this doesn't apply to War Domain. Your alpha strike will be 4 attacks at increased damage. 8 atm) and was wondering if Shillelagh is worth to take as feat, or are the weapon restrictions… Remember to respec at 6 and 12. For levels 1-4 the plan has been to just use my Greataxe normally and attack as my primary expected kind of contribution in a fight. I'd rather they just got an extra attack at So this is my first BG3 play through and I'm wanting to do a Ranger/War Domaine cleric. Divine favor doies have good synergy with monk multiple attack. Possibly the best single level dip in the game (certainly up there with Fighter 1), and really rounds out a number of Martial builds. War Domain Cleric and Fighter get simple and martial weapon proficiencies and all armor proficiencies. In this subreddit, we love our 1 level War Cleric dip. I think the main selling point that it has revivify as a domain spell which doesn't matter in bg3. In BG3, the fact that you get double damage from lightning if they're wet is just huge. War Domain 5 is a pretty good idea for making use of Whispering Promise and Hellrider's Pride via getting Mass Healing Word if nothing else. First try I went all in on cleric of war. The passive to add a +10 to your allies' weapon attacks is very beneficial. War Domain Cleric gets 2 spell slots and War Priest. Tempest or War domain are both a little better at this. It's a domain spell, so it's no different from the normal cleric spell except that you always have it prepared without using a prepared slot. Oct 16, 2024 · Start paladin 2 and level war cleric to combined level 6, then respec to paladin 5, war cleric 1 and add cleric rest of the way. You get a character that can use every weapon and armor in the game and the full cleric and wizard spell list, plus 2 channel divinities. 6 fighter levels grab you two feats meaning the 6/6 split will get three feats as well as level 3 spellcasting. Then I started trying to multiclass with paladin/fighter. Gather your party and venture forth! +If you want to play a war domain cleric you will want to pump str so you may end up with below average WIS impacting your spell casting abilities (unless meta gaming and relying on a belt of giant strength). It appears that you increase to four war priest charges at cleric level 5, five charges at level 8, and six charges at level 11. Before that, first as Trickery Domain Cleric, then as a mix of Life and Bard she even missed the biggest targets with her hits. 6 days ago · This guide will explain the best Cleric Build in Baldur’s Gate 3, the Cleric Class, and the War Domain subclass, for the optimal setup. Lae'zel with a dip into War Cleric works nicely for extra attacks (for RP reasons you can even pick Vlaakith as Deity) and Gale as Life or Light Domain depending on your build (but with Mystra instead, and maybe even Knowledge Domain for extra RP). Aug 27, 2023 · War Domain is good for a one level dip for martial characters (or a 6/6 or 8/4 split for rangers), but for pure Cleric, you may be better off with, say Tempest. Tempest is decent, more of a blaster, but definitely needs a way to cast better lightning spells. Tempest Cleric will out-damage War Domain. Your role is a cleric, but with a fightin flavor. Granted you only get a few bonus action attacks per long rest with war cleric. If you abuse hill giant potions you can even dump Str and just focus Con and Dex. If you want the paladin flavor, then take 2 level dip in Paladin just for the smites. I have concerns about not having 2 tanky members of the group though. If you're going to dip into anything, respec, start in storm sorcerer and go 1/11 - you get CON proficiency and can fly after casting. I'm not looking for hyper optimized, just something that won't be broken. Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. a normal split ive seen online is cleric 2, sorc x. The base class of cleric is where you gonna get most of the good stuff. War Priest: Allows you to use your bonus action to attack. Your long-range aoe isn't as good as it'd be on a light domain cleric, but you do unlock flame strike at lv 9. Like they just can't wrap their head around it. Consider going 7/5 or 6/6 to compensate. Mainly because in 5e healing someone who's down is the best option rather than healing someone who's low and in bg3 they didn't adjust healing amounts but did nerf being unconscious. Lae’zel was two-handed melee and played quite similarly to her normal playstyle as a fighter but with significantly better ranged/AOE abilities. To each their own and yeah, Life Domain is the best healer. It’s way cooler to have non cleric spells like every other domain besides life. Sep 4, 2024 · You can go 6/6 bard valor + war cleric, for full caster progression + extra attack, but limited to lvl 3 spell circle. But War Domain's party will dish out more damage than either of the other two. "War Priest. War. I imagine a War Domain Cleric (less so a Tempest Domain Cleric because I think only their level 8 feature is melee/weapon-oriented, whereas the War Domain is melee/weapon-oriented at levels 1, 2, and 8) wants to keep Strength high (maybe even maxing it along with Wisdom similar to a Strength/Charisma Paladin but sort-of in reverse, so Wisdom Classes: Berserker Barbarian 5 / Thief Rogue 3 / Fighter 4 or Eldritch Knight 11 / War Domain Cleric 1 Strategy: Use TB and Enraged Throw to add twice your Str mod to thrown weapon's attack rolls and thrice your Str mod to their damage. You can't really use both side of the Tempest cleric ---- if you go caster, you don't get to utilize Divine Strike that much. Go 4 levels in fighter and the rest in cleric". Honestly, I don't really want to bother anyone through personal messages, asking someone to make a mod because I want it; I guess I just want to find the right channels So far I have only managed to use the extra war priest attack using a 2h weapon and they do stack on the warlock " deepened pact - blade pack "Note* I was able to attack 3x per turn war cleric/warlock using the spear of the night I hope we get more info about this skill because I know there's more to it! But I do hope this helps my fellow clerics. Tempest Domain is my favorite, it gives you access to Call Lightning and Ice Storm. War domain is an insane dip for a fighter or bladelock-paladin imo, you wind up with four attacks per turn at level 12 before getting hasted. Domain Spells: Good spells but mostly are already on cleric's spell Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Personally I feel Shadow Monk much more enjoyable and blend really well with the Shar unique Gear (as long as you get that lv1 in War Cleric for the Weapon and Armor proficiencies). If you're set on a melee Tempest cleric, some form of 7 Cleric/ 5 martial I was curious about how Larian decided to scale the charges, and it looks like I may have my first answer based on this neat project shared on reddit about datamined level progressions. War cleric 7, paladin 5 will get extra attack, lvl 4 cleric spells and a lvl 5 spellslot. The class flavor is the best part. If I couldn't play that I guess I'd play a War Cleric, but it always felt a bit clunky. Each subclass of cleric gets 2 domain spells every 2 levels until level 9. Extra attack for a bonus action feels bad. Polearm master plus Sentinel and all those War Priest charges worked well to protect both the cleric and my archer and warlock. If you use your bonus action first (e. Magic Weapon Spiritual Weapon; Level 5 I’ve made a Dragonborn War Cleric, and my initial thought was to do a Great Weapon Master build taking advantage of Guided Strike. The main reason to choose War Domain is for Martial Weapons which will be touched on in the next section! Sub Reason for War Domain is to use Bonus Action to attack again if GWM doesn’t activate with kill or Crit! Almost always guaranteeing 3 strikes per turn. No I dont want paladin or warrior specced into eldritch knight. But I don’t really care about that either. ) An 8 cleric 4 fighter is going to miss extra attack hard. Still amazing. Yeah, War Domain works well as a support in a party with at least 2 other martial classes though. War Domain: Bahamut, Corellon Larethian, Gruumsh, Lolth, Tempus, Tyr Note: Kelemvor, Laduguer, Vlaakith aren't associated with any domain in the game. Use a bonus action to give your entire party Bless + Blade Ward, then use said Bless to attack things with regular Actions. But I supose to all other domains. Fighter also get constitution saving throw proficiency which is amazing for melee spellcasters that need to maintain concentration. (way of the open hand & war domain) with a focus on AC buffs , necro damage , and unarmed attacks. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. War is probably the best offensive cleric domain for Paladin-cleric other than tempest, it's hard to say which is better, tempest's stupid high burst damage or war cleric's hit consistency. War domain could have been good if it they got an extra attack, but instead they got a very limited bonus action attack. War Domain : The extra attack are nice, but it recharge on a long rest so it's okish. Otherwise, war priest charges are precious for two-handed melee class. Plus it would feel like a pretty significant power spike by late game where those two smite attacks will really matter. It's hard to beat fireball. Otherwise, sticking with Light 12 and taking ASI, War Caster and Resilient CON as your feats is your best bet. If you take War Cleric at 2 the extra attack will trigger before the second attack (e. Max damage call lightning plus the thunder/lightning damage reactions, armor and weapon proficiency, the domain spells, all on top of the base powerful spells clerics get is just fun and really strong. But War Domain basically get the best Cleric Spells as Domain Spell. War Domain made an good back line defender for those enemies that like to leap onto your back line. Saving throw proficiency isn't tied to subclass. You get spiritual weapon and spirit guardians as domain spells, which frees you up to choose more utility options. One thing that I always think about for war clerics is spiritual weapon worth it? The biggest thing you’re getting that is unique from war cleric right now is a bonus action attack, but that conflicts with spiritual weapon since that also uses your bonus action. Overrated domain imo. A lot of restrictions on that one. The only domain that is truly thematic in BG3 for a Sharran Cleric is Trickery, as in 5E her domains are Trickery and Death, and Death isn't in the game. Gather your party and venture forth! You still get 2 feats, war domains divine strike feature (at level 8). Nonetheless, damage dealer, w/ plenty of extra attack charges from war priest stuff. Dab'nay Tr'arach, for example, is a Cleric of Lolth (whose domain's are traditionally trickery and war), but her role as a spy instead pushes her toward the knowledge domain. That being said, they get good spells and a good L6 channel divinity. BG3 is the third main game in the Baldur's Gate series. Aug 11, 2023 · I dont know if this is common knowledge but picking War Domain Cleric as a second class is probably the most powerful choice for melee in the game. Focus on what you are good at. It covered the Forge, War, Tempest, and Death Domains, and I'm aware from the comments on it that at least some people were looking forward to the addition of the Grave Domain. So I'm wondering if playing as a paladin while still putting in a few levels (1-3) as a war domain cleric of Selûne (so I get those war priest charges). Gather your party and venture forth! War domain problem is that a lot of prepared spells are already from the cleric spell list. A War domain is still a full caster. So narratively the GM (Larian/BG3) decided that Selûne accepts Shadowheart as is, lousy trickery domain and/or suitable multiclassing and all. Shadowheart is going to focus on Spirit Guardians. Very tanky, decent and satisfying damage, and I get to utilize plenty of multi attacks woven with spells. I very often play a Paladin type class in games and knew BG3 would be no different, but I also know I wanted more spell casting than just Smiting in combat and not doing much else. They're tanky, they want to be in the middle of a brawl. It really trivializes encounters on tabletop, and stealth in this game is so easily abused that it kinda ruins the fun. Shadow Monk gets its strongest hitting skill at lv11 and is not worth it to do splits or dips. Probably I’d say light or war gives you the most for a martial with a single level dip. Cleric is one of the best 1-level dips IMO. Kelemvor's official domains are Death and Grave, which are available only with mods if you are willing to use them. Light domain has access to Fireball at level 5 which is an iconic powerful spell if you want to lean into this. The only other spell they get that’s nice is Polymorph, but that is really not great in BG3. But now you're mostly just a poor man's Paladin with a few extra spell slots. Possibly useful. You could potentially argue War as thematic for a wannabe Dark Justiciar, and I believe that in older editions Knowledge was one of Shar's domains, so you could maybe argue that as well. So my first DnD character was a Tempest Cleric so I recreated him for my first playthrough and had a blast. I actually started with a level 1 fighter, then went straight into war domain for 6 levels, and now I’m going 6 into fighter. My character is a half orc war cleric of Tyr with no regrets I’ve actually been playing monk+cleric as well. Shar's other domain is Twilight, which unfortunately isn't in the vanilla game, so I've rerolled her for War, Tempest or Life as an upgrade from Trickery. War is probably the best domain if you want a very frontline-y fight-y Cleric. Of the cleric domains, War is the most relevant because: War God's Blessing helps the tank and other party members hit high AC targets War Priest extra attack charges give you an additional attack on turns when Great Weapon Master doesn't trigger Tempest or War domain cleric pretty much makes you a front line martial class. But a war cleric can get a few extra attacks in at times and make them count. War will give war priest which means three times per long rest you will be able to do an attack using a bonus action. i would take first level in sorc for con save proficiency atleast. Max Str > Wis > Con A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Healing Words, Sanctuary, Shield of Faith, Bless, Create Water, Guidance, Aid, Hold Person, Spiritual Weapon, Warding Bond, Mass Healing Word, Spirit Guardian, Banishment, Guardian of Faith are all spells that all cleric will get and this will be your bread and butter for most cleric build, with some exception. Life Cleric will out heal War Domain. Gather your party and venture forth! War Caster is basically a prerequisite for that build. If you don't want to use mods then either War or Life would work. Then spirit guardians can come in later and keep the damage up at level 3 spells. Take it from some rando on reddit; this is a proven viable build for difficulty settings higher than are implemented in the base game. Think of war domain this way: A cleric (even a frontline one) *usually* shouldn't be doing weapon attacks. Then Cleric war domain for War priest feature and Divine favor/bless/shield of faith. If you aren’t aware, this spell deals damage and slows enemies near the caster. The only other domain that people might argue is worse than trickery is nature. Feels FAR better than Action Surge. although it might be better to go draconic bloodnine for extra cha to damage, but you do get good armor proficiencies from cleric so My favorite class and subclass. Shield of Faith, Spiritual Weapons and Spirit Guardian are all spell that most Cleric will want to have prepared. “AlcastHQ BG3 War Domain Cleric Build Guide – Baldur’s Gate 3” My Shadowheart is the main frontline melee fighter that can also hit ranged (Titan String Bow), with magical support (Spirit Guardians, Guardian of the Faith, Spiritual Weapon etc). Being a war domain cleric only seems to fuel the character's desire to destroy anyone and everyone for their god's favor. You can have 3 attacks per turn for a few rounds and then go back to just 2 one you have burned your war cleric charges. and there are ways to make it work well mechanically too, depends a bit on what you wan. War gives her extra attacks, Tempest has some neat thunder/lightning damage that's just fun to play with, and Life is your healer/buff option. Gather your party and venture forth! 5 in paladin then go 5 in war cleric. If you pick one of these three, my advice is to pick War domain since it's the closest to all three. You do miss out on the cleric’s divine intervention. g sometimes you wanna swing twice but not use the War Priest charge). (Yes, "thrice" is a word. With a few changes it could work. If you don't want to use a war charge before other attacks use a bonus action Even on default settings Shadowheart can put out solid damage with Inflict Wounds/Guiding Bolt/Spirit Guardians (especially if you gear her for Radiant damage). Grave - I don't know about this one. I know I want to take 5 in ranger before switching to Cleric but after I switch to Cleric should I just take that 1 point to get war priest then switch back to leveling the Ranger for the rest of the way (if that's possible) or should I just finish out on Cleric. Between that, Spiritual Weapon, and improved melee attacks from the War Domain, she can deal significant damage anything near her. Level 3 Domain Spells You gain additional spells from your domain. I use SH as a Life Cleric exclusively, with the Hellriders' Pride/Reviving Hands gloves & Whispering Promise ring - my entire team is constantly blade warded and blessed, in many cases without using a single spell slot because it triggers on ALL heals from any source SH has including potions and channel divinity heals First up, we've got 9 War Domain Cleric of Tyr/3 Gloom Stalker Ranger Zariel Tiefling- versatility, could be either a light quick damage dealer or a tankier one. Gather your party and venture forth! War domain might work, though. War & tempest even give Marital weapon proficiency. If you have ShadowHeart in your party , I’ve spec’d her as a cleric + paladin ( life domain & Oath of vengeance /oath breaker) I dont know if this is common knowledge but picking War Domain Cleric as a second class is probably the most powerful choice for melee in the game. I know this is a popular domain but I really don't see the appeal. Some of us actually do not care about a healer because they are not needed in BG3 - the same way they are not really needed in DnD 5E. And unless you use gear specifically for it and pump Str and forego wisdom you'll still be bad trying to hit things except the first few levels. And there spells are already you want to use (spirit weapons, spirit guardian, guardian of faith). I was considering paladin for a while tho I dont see myself watching every action closely in far of breaking oath Spoiler notice: Mild but tagged spoilers for the existence of certain items / permanent stat boost. Also Light domain gets fireball. Gather your party and venture forth! Cleric and Rogue aren't the greatest mix, especially if you're going mostly Rogue, as you probably won't be using heavy armor, so that's one dead ability, you can use every finesse weapon except scimitars, so another mostly dead ability, dual wielding will use a bonus action so the war cleric bonus action attack will be a mostly dead ability and im not sure if you're aware, but you can't sneak Thief 8 / Fighter 2 / War Cleric 2 - You sacrifice two feats, 2D6 Sneak Attack damage, Reliable Talent and Supreme Sneak for War Priest, a few cleric cantrips, one or two level 1 Cleric spells, Guided Strike, Fighting Style, Action Surge, Shield profiency, Medium/Heavy Armour profiency and martial weapon profiency. Lae’zel — War domain cleric of Vlaakith (with special guest appearances by) Jahira as a nature domain cleric. At an absolute minimum, we need 3 levels of Cleric and 3 level 2 spell slots (ESL >=4). Gloomstalker 5/war domain 7 will be very powerful. Aug 24, 2023 · A War domain is still a full caster. This is pretty close to what I was thinking, and then the latter half depending on what the cleric spell list looks like. Just know that healing in bg3 is less powerful overall. Plenty of story ideas cooking up in my head already lol. That's my current MC, you get decent spell progression, high level slots and can be the face. They may be spells from the cleric list, they may not be. . War cleric is a melee focused cleric, so if I multiclass this particular domain cleric I would do paladin. Essentially, consuming a speed potion or gaining any sort of extra attack is worthless on war cleric because they prioritize the war priest charge. I am wondering how viable a War Cleric 10 and Vengeance Paladin 2 is, not just in combat, but also having out of combat utility and conversation options. Light Domain gives you access to Fireball and Wall of Fire in addition to other fire/light themed spells. (For three turns, but how many turns are you going to need this many attacks?) In BG3 you are accepted by the new deity without previously or at the same time adopting a new domain. Gather your party and venture forth! Cleric 1 dip is great on full casters! War, tempest or life are the top contenders. For that you'd need to take 5 points in a martial class (or warlock with pact of the blade). If you go fighter 5 then War Cleric it'll behave as normal, 2x attacks then the war priest attack. Only thing I hate about Tempest is their 8th level is a buff to melee attacking -- which makes them kind of a 'gotcha' because they're melee-range casters and not melee-clerics like War domain is. If you're choosing war cleric then you will want to aim more for melee than spellcasting, so having more fighter levels than 4 would make sense. And the war domain makes the most sense for them (they are a former soldier who worships the God of war), however I have heard a lot of negative things about the war cleric class, bassically comeing down to the idea that it feels weak and isnt very fun, so I am hesitant to play one. Definitely lean into Wisdom, imo. War cleric 5/Paladin 7, for a tanky frontliner with robust casting (but this is pretty mad and there are better ways to do this) or War Cleric 1/Spore Druid 11, this character can get wiz to hit and damage (shillelaghs) gets the amazing druid spell list, is more sad than the paladin, and can still hit decently in a pinch. Results: Three attacks per turn using War Domain charges, +10 attack roll once per SR from War Domain, 5 sorcery points to either make more spell slots with or to twin spell Smite if enemies are close enough. If you still want more oomph respec her into the Light, Tempest, or War domain (or just change her class completely - thematically Vengeance Paladin is a reasonable fit). Still, I'm disappointed in the war cleric's usefulness in combat and dialogue. It's a backup need more damage button if GWM failed to activate. I've gotten special dialogue options with them that say things like "I'll spill your blood as a gift to my god" or "I'll paint the ground with your blood" (lots of blood stuff lol). Neither are skill proficencies outside of the additional ones you get through something like nature or knowledge domain. I may be interpreting the data If you want big damage Tempest domain gets a channel divinity called destructive wrath that maxes the damage of lightning or thunder damage rolls. Pump strength and wisdom with a bit of charisma. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I like knowledge domain. as a monk) to avoid spending a war priest charge, you’re simply locked out of using any additional action or attack. If you like ranged spells, Guiding Bolt is incredible. My intention is to build a close combat supported with magic cleric for Baldur's Gate 3. At level 9 this build works great! Get 5 levels of War Domain Cleric, 1 of Monk, and 3 of ranger for Gloomstalker. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. So I've been thinking about building a Paladin War Domain Cleric Crossover for Divine Favor/Crusader Mantle. Knowledge - Will need some changes in the domain spells but the features are really good for the main character. But I haven't played in a while to test this so maybe it's even more complicated than that I started 5 lvls in paladin for extra attack than went to cleric for war charges & my extra attack goes 1st before the war charge but there has been times in the start of my turn it forces me to use war charge before even my 1st normal action attack/ or extra attack. It hits hard and overall adds good damage to other characters by helping their attacks land. Gather your party and venture forth! Unfortunately, the big problem with a martial cleric is the lack of an extra attack. The melee power is mostly unchanged, since even without polearm master, you still get 2 attacks with +10 damage from GWM, and you quite likely get a bonus attack from either GWM or your War Domain ability. They can just use a rapier and shield if they really want a D8 weapon. Domain Spells You gain additional spells from your domain. You can drop dexterity because war domain gets heavy armor. Sep 25, 2023 · War Domain made an good back line defender for those enemies that like to leap onto your back line. g. 3x War Priest charges, Heavy Armor Proficiency, Martial Weapons, lots of useful spells etc. I would assume Death domain clerics wouldn't animate dead due to their dogma, but the rest is all onboard. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG I can't stand how confidently incorrect the top comments in this thread are. A 1 level dip in wizard for a tempest cleric has almost no consequences and easily doubles the power of the cleric. Gather your party and venture forth! Yeah I mean right now I am playing a Mountain Dwarf War Domain Cleric named "Ironaxe" (yes a greataxe/maul would be more efficient but Ironaxe dont care :P). Gather your party and venture forth! the biggest merit to that is that its just plain cool. War Cleric 1/Shadow Monk 11. ldyhgeb setrn tohz rtemvc lzqt jfia bag nxmz zolzz cnavqr