Eu4 how to deal with governing capacity. Members Online • leuc7 .


Eu4 how to deal with governing capacity State houses reduce the GC of an entire state by 20% an stacks with courthouses for a 70% So far, I've found 5 different ways to increase governing capacity. Militarisation is If you don't plan on playing through the age of absolutism, use all of the governing capacity estate privileges(if you do, you still can as a temporary measure but be wary of your Governing capacity in EU4 is the ability of a country or an overlord to manage its states, provinces, and territories. Short answer: hover over the LD % and understand the sources of positives and negatives. If you have spare diplo points and don’t feel the need to dev anything, go ahead and convert their culture. Three ways come from privileges granted to the supporting classes and two come government reforms. So if the province has 10 total governing cost, statehouse will reduce is to 8. Governing capacity is small but my government reform points are raising by 0. ask questions and/or talk about the grand Your capital area is the state where you capital is located (e. Also bad trade good / low prod dev Militarization can be bought with military points, this can be very useful to get to the max fast. Members Online • leuc7 That means governing capacity describes how much development your nation can handle before your administration can't handle it anymore and thus get's a malus. I have 11 states which isn't that much in my opinion but it already basically forces me to take ideas for capacity or unstate some of the full states which makes me sad. I already build courthouses everywhere. The wisdom I understood was that if you can't state it it should be a trade company, and that's what I normally do I realized this run that trade companies are +20% governing capacity, and now I'm rethinking what I should be doing. cap malus. How to deal with the small prussian government capacity? Advice Wanted Archived post. Admin ideas also give you a +25% governing capacity bonus. Hi guys, I'm currently playing Byzantium in 1. r/eu4. Okay, overextension has nothing to do with governing capacity. ask questions and/or talk about the Today we embark on theory crafting an Eu4 Campaign where stack governing capacity. I am A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. or, you could add a triggered modifier in eu4/common/triggered modifiers with the same idea. With Castille, it shouldn't be very hard to have a good income thanks to trade. Anyone who has played before can you help me decide if I should create more states pr should I leave it as it is. Take the bourgeoisie privilege that gives + 2 tolerance, you won't regret it. Reply reply cywang86 Go to eu4 r/eu4 • by Administrative ideas are great since once finished you get 25% more governing capacity. I think the nobility has one that gives +2 diplomatic relations slots, I leave that on all game. In general, develop capital or nearby trade center to spawn Renaissance then develop your GC does not have a maximum penalty. If its a colonial nation, which is highly likely, you'll become a Republic and have lowest Government rank, which will screw your governing capacity, as well as make it impossible to fulfilling the first mission of your expanded mission tree; can't get 3 Royal Marriages if you're not a monarchy. Sure, you can reduce autonomy, but even if you do and deal with the resulting rebellions, you still Combining that with Extended Timeline's +50% aggressive expansion impact modifier for the information age, and me being over governing capacity, but I'm also at 100 prestige, and have 60% admin efficiency from technology, so it How to deal with governing capacity when going for world conquest? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. People on this subreddit say that AE is just a number, OE is just a number, etc. More gov cap -> less autonomy -> more everything else. Jul 30, 2022 @ 7:36am Originally posted by Marquoz: The unmodded base game But dont forget to give free city status to onether state, you have to keep it on max number. Try organising your buildings so you have courthouses, look at monuments, use government reform and utilise the estates. Go to the estates tab and grant them all the Land Rights to get TL;DR: Governing Capacity tends to force players to fill building slots with courthouses/town halls and Statehouse manufactories, but overall seems to be a more dynamic system than the old States/Territories and Corruption mechanic, and I think I like that part of it. You only have to state as much as you need in order to get strong enough to win your wars with ease. 29. 25 governing capacity, and a full cored province with Governing Capacity . - Finally, you can buy governing capacity with reform points but don't do it right away, there is a government reform (which you can unlock around 1550 I would say) which gives -100% to the cost of increasing your governing capacity meaning that you get your first increase for free, the second for 4 points, the third for 6, etc. Reply reply [deleted] • • Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. It’s the first time I became the economic hegemon. Even if i feel like i play this game pretty relaxed, i still hit the cap regularly. TC land has a 50% discount on governing capacity - I wouldn't call the governing capacity it takes up by default to be negligible. The only other way that I know to get -100% governing cost for a province would be that the province is a territory and a paper-, glass- or gems-producing province in the same area contains a state house It might be, but probably not. ADMIN MOD When should I vassalize in a peace deal instead of just annexing? Question So I get the basic idea that vassals will make better use of that land than I would cause they don't start with Now, you can't mitigate that with just money. -Tag switch to a country with government capacity bonuses before becoming Prussia, then tag switching to Prussia without taking their ideas. and pump all your reform points into governing capacity (little button on the top of the reform page) Grant the estates the privledges that give 100 governing capacity each if necessary How to deal with gov capacity? Check out the stream here: https://www. Kingdoms get more gc than duchies, and empires get more gc than kingdoms. How can I get more? With the new governing capacity it seems like a bug nerf to early blobbing as strong nations. io/RYJq7/emperor-contestThe new update Emperor is here! And it brings a ton of new game mechanics. How Extended Timeline handles it, I don't know. Should I build them just everywhere? Yeah i was referring to how it used to work in 1. To keep trade companies at 1%, there would need to be town hall everywhere instead of state houses, what is more expensive but also tc gives more money. Please read through the new rules If you have said DLC, open the console and type reformprogress [amount] then spam click the button to convert it into governing capacity. Now it is a soft limit. Thread starter ProfCC; Start date Jan 19, 2022; Jump to latest Follow Reply at least by 1600. The governing power of a country is based on administrative ideas, technologies, and government reforms. I believe you can also release vassals to deal with the cap. you get a better deal gov capwise from half states than you'd get from full states. Thrace for Constantinople). Unfortunately not everyone is able to buy all of them. Basically the same as any nation. torben-traels The hardest part will be getting that sweet Absolutism the day it's enabled. Late game you can choose to form Russia and get their 33% governing capacity age ability in age of revolution in addition to the other advice given to you. You can get more governing capacity from estate privileges(+100 from each estate), higher government rank(+200-+400 from kingdom/empire), admin tech, some government reforms, the expand administration button(at the top of the government reform list) and +25% from admin ideas and some more from some monuments. IMHO TC and territories should be exempt from governing capacity. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Title. It's also been the weirdest eu4 game I've played, with semi-invisible armies with 0 units in them, and some other wacky stuff happening. Q&A. Governing capacity really isn't that big of a deal especially with a strong and efficient trade setup, Prussia being on the border of subcontinents they have more potential than people give credit for. So instead of focusing on increasing governing capacity, focus on decreasing governing costs. now and I'm wondering if anyone has successfully navigated this without serious pain or waiting a very long time for governing capacity from technology. I also basically always spam the governing capacity buildings though, so perhaps that's why I manage. By understanding the mechanics, constructing the right buildings, and making smart decisions Europa Universalis IV. It's much better than the previous system that arbitarily limited the amount of states you could create. e. I played that game (Brandenburg -> Prussia -> Germany) and, with a tone of luck, ended having Poland under a PU when I was considering to break the alliance (and with it, Lithuania), a part from Bohemia (restore the union CB), Burgundy (inherited) and even managed one for Muscovy (the throne game), I A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Question about Governing Capacity . So you can get your governing capacity to negligible numbers. Just accept them as you’re able. high autonomy = low governing capacity/cost, low autonomy = high governing capacity/cost. If I missed anything or you have any further questions just let me know in the comments section EU4 World Conquest guide 1. Any tips on how to handle this in game without losing to much ? Also, how do I deal with my governing capacity? I have 4557/2300 rn. So what exactly is Governing capacity? This thread is archived Europa Universalis IV. What is the The tier 4 government reform Administrative Divisions gives you +250 governing capacity. Depending on whether the province belongs to a state, territory or trade company the weight the development puts on the Governing Capacity will be different. An Overlord with a good governing capacity will have a high income and increase the government’s Managing your governing capacity in EU4 is essential for expanding and developing your nation efficiently. Other replies have given lots of good info. My game has gone great so far but my governing capacity is 493/500. It is very limiting with states Both of these statements are actually false. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Look it up. One of the government reforms should also give 250 governing capacity. A military idea group would be good too since Cannons are now effective at tech 16 and may cripple my horse armies. Step 1: Get that Max Absolutism back up. Even with ideas, how can you handle so much cap? A place to share content, ask questions and/or talk about the grand strategy game Tributaries are amazing for blobbing. Build courthouses and state houses everywhere to counter the low governing capacity of Prussia, and take all the +100 governing cap estate thingies. Top. Prussia as a tag is all about extremes. cost. By understanding the mechanics, constructing the right buildings, and making smart decisions Most of the tools to deal with Governing Capacity come throughout the game with extended capacity through techs and ideas. In the meantime, poor your economy into courthouses and state houses. I know governing capacity was one change. So a province with 20 governing cost will get reduced to 10. Updated while at 1. Make your ruler and heir into generals. If I increas number of states then this will rise but then I have huge problem with moral, tax and so on. When you decleared war on the shogun, you automatically got the Independent Daimyo government, but you had to change to another one while at war with the emperor, take kyoto in the peacedeal, then after getting the land, but You can see the modifiers to the governing cost of a province if you hover over the governing cost in the province. 50% Improve relations +0. An Overlord with a good governing capacity will have a high income and increase the government’s rank. In EU4 you'll keep warring the same coalition The thing to know about governing capacity is that the negative modifiers have no end. You can expaned your administration in the government reforms page by spending reform progress. with the trigger and allow sections being simply "ai = no". New comments cannot be posted and votes cannot be cast. Vassal feeding, court houses, state houses, full coring mostly same religion/culture, half core or TC everything else. Stating as much as possible gives more income, higher force limits, and more manpower. Remember also that Trade Company lands use 50% governing cost, so no longer should you TC everything, only centres of trade, to get the In the current patch, monarchies can very easily deal with governing capacity. And whatever he conquered was his, even without a peace deal. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews This mod adds a decision that gives the player/player and AI unlimited Governing Capacity (1. The more you are over the higher the penalty. Governing capacity . You can state everything but it costs you a lot of governing capacity. Other than that only some reforms and In eu4 managing governing capacity can easily be one of the biggest challenges that face the player in the game as players experiment with expanding in early Click here to read on the Forums Hello everyone! Today we are going to talk about some improvements in some interfaces for how you deal with governing capacity and one new feature that uses a lot of governing capacity but also let you “keep growing” on the land you already own. So in the last dev diary, they mentioned that this new governing capacity will now regulate Merchant Republics and Prussian monarchy modifiers instead of number of provinces. Is there no other way to increase Governing Capacity? Archived post. I’ve always been on the edge with governing capacity but now it has crossed the limit. Thread starter henriqueb1; Start date Jun 12, 2020; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. The way to deal with it is to not state everything, but to use Territories (-75% governing cost) and Trade Companies (-50% governing cost) in conjunction with Court Houses/ Town Halls in order to have most of you Development at the maximum governing cost discount of -99%. Let us look at them one by one. Furthermore they have no effect in provinces which are already at the minimum governing cost (0. Excuse me, but what does unrest have to do with governing capacity? I mean, I checked the wiki and I'm mostly afraid of the advisor cost, becouse it seems like the other 4 debuffs are mostly to stop you from blobbing. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews The prussian government has a -50% governing capacity modifier. Overextension, Governing Capacity, WC and my France run. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Most of the tools to deal with Governing Capacity come throughout the game with extended capacity through techs and ideas. That's why my new challenge will be to try doing a Wor Estates I always take the +1 to mana from each estate. tv/quarbitgamingMain Channel: https://www. This limits your governing capacity, which is one of the problems you’ll face in the early game. 3. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria With a State house in every state and a Courthouse in every province, governing capacity basically becomes a non-factor. 34. Aside from that, take what privileges you want. The path for QQ to form Persia involves conquering enormous swaths of -15% Province governing cost: same as above, except not for the entire state, but for the province with the statehouse. If you are confused ab Administrative ideas give +25% governing capacity Estate proviliges gives +100 gc each Government reforms, government rank and admin tech also gives from 50 to 250 gc, so look what you can get from those. creating trade companies and dealing with the estates and privileges. I´m playing France and the year is 1488. 5-10 Province governing cost: flat reduction by 10. The goal in this run is creating germany so i should have plenty time and next time il know more. In the late game tax doesn't do much, and the governing capacity may be more worth it. I could build more townhouses and state houses, but I don’t know if that will make that much of a difference. How to deal with Merchant Republic (and its variations, like Vishe republic or Plutocratic monarchy): state governing cost is +25%, but TC cost is -25%, so it's better to make much more TC than normally Pirate republic: it has +75% state governing capacity, but the other pirat reforms reduce partially. Take administrative ideas and max it out. g. 0 Make sure you always have Admin tech high. Half cores are very efficient in terms of governing cost per autonomy. Members Online • You just need enough governing capacity to core your home subcontinent, but here as well the governing cost reduction buildings do a lot of work. 36 and my governing points keeps exceeding my Governing capacity despite me having to continuously remove states and creating courthouses. This can be done via the Government Reforms tab, by building courthouses and statehouses or by granting privileges to estates (each has one for 200 extra government cap). (yes with added courthouses it becomes fairly small, but not by default). 34 using unlimited governing capacity meta/abuse. That meant i got some penalties, But these were not gamebreaking at all. Provinces that are in states on your home subcontinent will cost either 30% or 10% of normal, depending on whether or not you can build their state's statehouse in a province with glass, paper, or gems (50% from the townhall + either 20% or A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Be too much over governing cap and you'll get coalitions and rebellions after every war. Admin tech increases government capacity. Vassals get by default a level 1 capital fort. I did not stated half of the Balkan Provinces (only stated Hungarian lands), any province in the east of Poland. Reply reply If you've exceeded the governing capacity limit, than I wouldn't state anything at all, and only trade company stats with CoT. 30. A province that is in a TC and has a town hall will cost you the minimum in governing capacity, 1% of normal. Because it's a level 1 fort, AI will walk over it (no Zone of Control), and you can snipe their troops there. Then you can build courthouses, town halls and state houses to reduce the governing cost of the provinces. The These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. Keep them as vassals, enact more reforms. But to my main point, you actually dont want to TC everything that is a territory. Admin would help me with my governing capacity problem and coring costs which are not a major issue right now. What's more, a territory at 70% autonomy is a slightly better deal in terms of taxes & manpower for governing cap used than a stated land at 0% autonomy even if the stated land is of accepted culture and the territory is not. 20% Core creation cost +0. Open comment sort options. youtube. These buildings give you -25 governing capacity PER PROVINCE. Reply reply KreepingLizard Build a state house in every state and courthouse in every province that's in a state. Content is available under Attribution-ShareAlike 3. to deal with your entire empire, while state maintenance is the financial cost of those policemen and quills. you can create a colonial empire to grow your power without going over your Governing Capacity, or you can release extra land as vassals until you have the capacity to integrate them later on etc. Thread starter ppccctu; Start date Oct 10, 2022; Jump to latest Follow Reply Menu We have updated our Community So far, I've found 5 different ways to increase governing capacity. Thread starter SonofWinter; Start date Jan 1, 2022; Jump to latest Follow Reply But they don't change the governing capacity which is the second number (2587 in your screenshot). Destroy the Four Disasters: We should now be well prepared for swiftly ending the disasters. Members Online Different-Farmer885 This page was last edited on 12 July 2020, at 14:06. If you want your country to be as big as possible (or simply A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. So basic advices are: don't state to much If you want to expand more. But for a casual player like me, who never really blobbed in EU4 and therefore never had to deal with GC or state limit questions, the effects of -50% GC are really nasty. State houses and courthouses later as well, for reducing the governing cost needed for states/provinces. Managing your governing capacity in EU4 is essential for expanding and developing your nation efficiently. The tier 3 government reform „Centralized Monarchical Bureaucracy“ refunds the centralizing states function‘s cost after completion. 000). If you already have all your ideas government reforms, use the remaining reform points on centralising states and expanding administration. you can conquer vast swathes of land with no diplo costs in the Azkare gains additional governing cap with each seat of parliament capping out at like 200 seats which also reverses their gov. My general approach which has served me fairly well; A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 01 governing A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 29, what are the major changes to 1. Give crownland to estates, increase your government rank, or spend governing capacity. These are more than enough to state the whole Caribbean. They help us to know which pages are the most and least popular and see how visitors move around the site. Members Online. slowing down conquest a bit and using states or trade companies to fill up your governing capacity is going to be the way to go. Go to eu4 r/eu4 • by territories give you a better deal than stated land for governing capacity used. Am split between trade companies (for weak-ish but tradepower bonus areas), territory (for chaff), and states (for better areas) in my non-Indian clay (Burma, Gulf of Aden, Malacca, China). I'm hoping that this will actually make playing Prussia with prussian monarchy viable. How do I optimize that? This thread is archived New comments cannot be posted and votes cannot be cast comments r/eu4 • Any advice on dealing with this Spain before it gets worse? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. I would ask of you to tell me of ways to rectify this issue, hopefully without turning everything into territories. Edit: I forgot to say that if you have Dharma DLC, you can buy governing capacity with your spare reform progress points at the top of your reform menu. ADMIN MOD How do you deal with governing capacity when you get too big? Question I'm in a game as the formed HRE, I have all of Europe, I got a lot of absolutism too, but my governing capacity is only at about 2000, I'm using 3000 Know that you can switch to autocracy or feudal monarchy back after forming Prussia. Courthouse + territory makes the province use 1% of its dev in gov cap. 1) First things first get the max amount of GC you can. #3. Country will still be Prussia but without the Prussian Monarchy bonuses and the -%50 governing capacity penalty. How to deal with Center of Reformation in own subject nation? ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. -Conquer monuments that give reform progress and government capacity. Most people will tell you to carefully pick where you place your seats to not increase your minimum autonomy by too much. 17 governing capacity, A half-stated province with 9 development and a courthouse will cost 2. Members Online Are things finally changing at paradox? A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Question Hi hi! In a previous game I just had, I formed the HRE as Austria. Maybe not so much for Japan, but they can help you a lot if you play a horde or any nation with the intention to conquer a lot of land in a short amount of time. Did I miss any others? Goverment rank and It will give you 15% gov capacity( at level 3 of course ). In my recent run as Portugal, I’ve PU’ed France and integrated them, taken over most of Africa and India. , and there's some degree of joking with those statements, honestly, but it would be absolutely true in governing capacity's case. Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. After Go to eu4 r/eu4 • by Limpskinz. Tech 8 also gives you a courthouse that you can build in some high dev provinces. Little_Elia it has +75% state governing capacity, but the other pirat reforms reduce partially. 2. Putting it in a trade company does both of those things pretty well for less governing capacity cost then stating does so there isn’t really a good reason to state anything new at all late game. I suggest taking Administrative ideas for sure, so its just -25%. In a pinch the burgher loans are better than real loans. You can build 1 per area, but it affect the entire area. We will restrict ourselves to ironman compatibility, achievement support a As you expand outside your own cultural group, but within your region state the most valuable territories subject to governing capacity. You get 200 base, 400 from empire rank and 1700 of it from technology, and much more from other bonuses. You can also become the economical hegemon, which will eventually grant another +20% governing After taking all reforms just buy gov cap for reform progress. I wanted to know how much more can I expand without severely affecting unrest and AE. First to make it easier to manage your governing capacity we’ve been adding needed Spam townhalls, give everything you can to trade companies (Venice gets increased gov cost for states but reduced gov cost for trade companies); the other option is you can buy gov cap through the government reform tab, usually you want to do this after you pass all your government reforms but it’s available all game. Built the -GC cost buildings everywhere though. Members Online • TechnicalyNotRobot. I think 95% of all provinces already have it. Go to eu4 r/eu4 • by Akandoji Babbling Buffoon The Noob Guide on How to go over Governing Capacity as Burgundy: Reverse Burgundian Inheritance (1. ; About Europa Universalis 4 Wiki; Mobile view And if I were to play on 1. Empire rank also gives you more capacity. Controversial. Use vassels and feed them land that you conquer instead of coring it on your own. But, I have gone slower than necessary militarily due to fears about over-extension and the governing capacity cap. Best. You could simply ignore it, but I find it's a good mechanic to prevent me from just expanding out of control. Oct 13, 2022 @ 4:11am It's not really the Europa Universalis IV. State Houses Don't Improve Governing Capacity. 🙄 Reply reply The land has to be occupied to give it to the ai through a peace deal though Any tips on how to not step over your governing capacity with prussia or just in gerneral? Question Archived post. 1) First things first get the max amount of GC you Grow your government rank. So releasing an OPM vassal in a mountainous province can be very useful. In effect, it means that you have to dedicate more resources to expanding the governing capacity of your nation. 000. Emperor Giveaway!! -- https://gleam. Also, I hope you took the +250 governing capacity reform. personally i'd use a decision for that as it's not always the case that i would like to cheat Each province's development owned by a country takes up a certain part of the Governing Capacity. For a WC you also should get admin ideas which give you +25%. Sharpie The Dragon. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Dear god, the power I had! And dear GOD the gov cap. I just sort of said fuck it and stopped worrying about it once I became 5x more powerful than the second most powerful nation. Before tech 12, gov capacity might be a problem and you might have to rely temporarily on estate privileges. Other than that there are also some estate privileges that give more GC, and admin tech gives more at certain levels. Mockup Political Map of Anataloia from Tinto Quick guide detailing the governing capacity mechanic in EU4. I feel that Governing Capacity and the Estates system has helped draw a much closer balance between playing tall or wide (i. 5) This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A Akandoji Babbling Buffoon • Additional comment actions A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. As Ming you have a lot of governing capacity from the celestial empire. 50% Aggressive expansion impact I loaded my ironman game of Brandenburg->Prussia->Germany and it briefly glitched out and said I have 0 used governing capacity. Old. Click to expand Well, that's the challenge with Prussia, planning ahead and making concessions for your more limited GC. ). . Some Siberia province with about 10dev in the whole state can stay a territory forever. It's op. If you leave the provinces as territories you pay only 25% of the governing capacity. Well the issue is that as Prussia you have the Prussian monarchy government which comes with multiple bonuses but also halves you're governing capacity. Privileges, stateshouses, and if you’re still struggling, drop some states. Governing capacity is a problem early, use the estate privileges to get around this Religious intolerance is also a problem. I used the boost governing capacity thing from governing reforms several times while also unlocking reforms (no need to rush to absolutism related reforms pre 1610). Archived post. I think its bugged because the The way I think of it, governing capacity is how effective your bureaucracy and governing apparatus is, how many policemen you have, school system and if you have enough ink, quills and paper etc. A place to share content, ask questions and/or talk about the 355K subscribers in the eu4 community. com/c/QuarbitGaming#eu4 #quarbit Hi there! I'm playing an Austria to HRE run for the first time. It is like the previous state limit. it's at 40%. Let me start off by saying the current governing capacity approach to states is good. They keep growing and are designed to make conquest and stability harder. How to Vassalize a country? comments. New. Just the few latest conquored provinces doesnt have it. Using it four times on a state reduces the governing cost of the entire state to basically zero. Now as Oirat I'd recommend you spam the shit out of courthouses. From my understanding previously the more territories you had the more corruption, so it costed ducats per month. Malvastor. Question So I’ve heard that the penalty to being over the capacity can be pretty huge though the size of penalties of what was listed is ‘over 100%’ I’m not sure if this was if you go over your cap at all (say if the cap is 500 and you’re at 510) or over double the cap (1010) Is there a significant penalty to being only a little over the cap? A Here is another one. Ex. Just hit government reform button and change tier one selection. You should build them like this: As the title says how to i handle governing capacity? I am a regulat player but first time playing 1. Am I just dumb or is there no way to see at a glance the governing capacities of the states (like how much they take up, which I see when I click on a state individually)? I need it to see which states I should centralize, and so far I can't really see a sorted list of states by governing capacity, not in the macrobuilder nor in the ledger. Europa Universalis IV. Other solution will be to not make states right away, or not make some states at all if it’s not worth it( meaning low development ). A few months later and I realise I am vastly over government capacity. I stand with Sharpie with the vassals to be a good possibility (and PUs). To stay independent and still have Kyoto you had to change reforms twice for a total of 20 corruption. Share Sort by: Best. You should also consider pairing admin ideas with influence ideas. Ever since the introduction of governing capacity i seem to struggle with staying below the maximum. Learning this game was painfull, but after 100 hours something clicked, so here‘s my I ended up with round about 6800 governing cost (for 28k total dev in the world, beware that colonial nations take a part of that), and somewhere over 4000 governing capacity. When it's close to Age of Absolutism, you should start revoking privileges so you can hit at least 50 max absolutism. Prioritize building Governing cost buildings over all else. You also get +100 from tech 8 and +200 if you become a kingdom. Also question about governing capacity, I was playing Mughals and noticed my capacity was really over the limit which made making states a little difficult for me. You should try to get admin ideas, also be sure to build state houses and town halls to lower the governing capacity in each of your states/provinces. Governing Capacity. There's nothing wrong with going over your governing capacity. An RP assist, if you will. You can also give out privileges to the clergy, nobles and burghers that increase governing capacity by 100 each. -Gain administrative technology that gives government capacity. Governing capacity in EU4 is the ability of a country or an overlord to manage its states, provinces, and territories. I had all of Germany plus burgundy, the lowlands, northern and central Italy, and Hungary. Members Online • [deleted] If you still struggle with governing capacity after that you can destate regions with poor development and bad terrain like the Syrian desert or Eastern Anatolia Reply reply ASValourous Europa Universalis IV. Conquer more land to exceed governing capacity (temporarily); do not raise absolutism by hand, but keep in mind that 70 absolutism is required to end the disaster. A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Yet ı'm still hugely over my governing capacity. Give them your high dev areas but keep them loyal and annex them when you will have enough gov. But the problems is that Austria is very useful but I need more governing capacity, hence I want to created Kingdom of God. The governing capacity bonus is really nice and that’s mainly why I use it because honestly my nation has like 200 over the governing capacity and I can really only expand through vassals now lol. I like that governing capacity sort of shows how you need more investment to hold more territory, since it can be greatly addressed by monetary investment, building courthouses and state houses to reduce cost down to 30% of normal and letting you basically have all the territory you want with just a courthouse, reducing the cost to 0. Being over governing capacity is really bad now as it decreases admin efficiency. cap for it. 0 unless otherwise noted. By focusing on colonies early game you don't need to worry about governing capacity, but the +250 to governing capacity can be useful too. Another thing is potentially taking the Naples great project (maybe even move it and then have an italian vassal) which provides governing capacity and also helps with Government reform progress so that you can spam expand administration more efficiently. #1. If the world is 30k development, 5% is just 1500 governing capacity. You can reduce that to 1% if you build courthouses. Did I miss any others? Toggle courthouse/town hall reduce province governing capacity cost by 25%/50% state house reduces state governing capacity cost by 40% of build on glass, paper or gems, or 20% otherwise. Provinces in this area have zero governing capacity cost and low autonomy, so developing here is most beneficial for raising crown land if I remember correctly. In this video, I will show you how to get unlimited governing capacity as almost Merchant Republic (and its variations, like Vishe republic or Plutocratic monarchy): state governing cost is +25%, but TC cost is -25%, so it's better to make much more TC than normally Pirate republic: it has +75% state Yes they do, the most penalising isnt advisor cost imo but Aggressive Impact and Coring Cost that increase. At this point, the only reason to state land is to save Your estates offer you more capacity. 30 and the year is now 1489 and i have already maxed out my governing (420) with 500 development. Or make a system that incorporate average autonomy of all your provinces ie. There isnt really much you can do about it. It is very limiting with states early game In this video titled Paradox NEEDS To REMOVE Governing Capacity - Save Game Review I literally review the EU4 or Europa Universalis 4 Save Games that you hav EU4 has already 16 expansions in their library. 5 each year. Reply reply More replies. Governing cap is pretty trivial in terms of how you deal with it. Advisor cost, AE and improve relation does not matter endgame. Playing as Qing and let's just say I have a lot of land and not enough governing capacity. Alternatively you can wait for your government progress that allows you at one point to pick additional 250 capacity. Nothing. Consider using half cores instead of full states (State areas, but don't pay the extra coring cost). You can enact tier 3 government reform Which gives you the ability to centralize states in return for a FULL REFUND. 30? I started playing with 1. One more advice, when the time comes, don't integrate whole HRE to form Holy Roman Empire. Go to eu4 r/eu4 • by The glaring problem with current governing cap system . 31. I doubt I would convert cultures here. A territorial cored province with 17 development that has a courthouse will cost . After forming the HRE, I'm pretty struggling with the governing capacity. Each point over your governing capacity comes with these penalties: +1% Stability cost modifier +1% Advisor cost-0. 4. The benefits of 10% reduced autonomy is pretty damn big. ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Why would you unstate low dev land, governing capacity is based You don't have to state everything. And lastly governing cost is increased when you state provinces so if you don't state them they will not give you unnecessary gov. Spend points on increasing gc instead of taking the government Courhouses and town halls reduce the GC cost of a province by 25 and 50% respectively. twitch. Mod works and will work fine on every single version that comes next, unless PDX removes Governing Capacity. Thread starter Groogy; Start date Oct 27, 2020; Jump to latest Follow Reply Menu We have updated our Community Today we are going to talk about some improvements in some interfaces for how you deal with governing capacity and one new feature that uses a lot of governing capacity but also let you “keep growing” on the land you I'm in the middle of a likely ill-fated wx run and had some questions about governing capacity. In previous versions it was a hard limit. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews The unmodded base game unlocks all the tools you'll ever need to deal with governing capacity. qdnjxyg kgejzmi uwoll lgbe jqoj ccg mvbxoo hnxb hdcasd dgdh