Mechjeb steam < > Showing 1-10 of 10 comments . As a belligerent purist I'm comfortable with it but there I have been experimenting with the KSOS mini orbiter and would very much like to have a successful Mechjeb landing with it (and before someone makes a smartass comment about "land manually, Mechjeb is stewpid!!" I can land manually, but the flight controlls are so amazingly terrible I hate doing it). 22 as long as a) the file stru. 2 update however, the tab that allows for you to use MechJeb hasn't been working. However, when i started the solar rays and launched my rocket it spins out of control. Gets me on a path to the Mun. 1) This is a short guide outlining where aspects of MechJeb are unlocked in the tech tree of career mode as of Version 0. Has anyone else encountered this problem? \Steam\SteamApps\common\Kerbal Space Program\GameData\MechJeb2 The MechJeb2 Folder should have three subfolders: Icons, Parts and Plugins Which version did you install? As far as I know offical version of Mechjeb for whenever i use ascent guidence my rocket always spins outa control. So, after many, many attempts to land at a specific target on the Mun following various people's instructions to no avail, I decided to download mechjeb version 2. There used to be an issue with ascent guidence where auto stage would cause the wobbles. Can anyone offer any help? The tech tree node you have open is "Flight Control" but I'm showing the MechJeb Features - Ascent, Landing, Spaceplanes module to be under "Unmanned Tech" - a 300 level node. I selected a target UPDATE: This problem is due to placing the engines located higher than the center of mass (apparently). This is a short guide outlining where aspects of MechJeb are unlocked in the tech tree of career mode as of Version 0. it only has one mod in it but i hope it starts to populate over time. i launched 3 modules for my space station and they were clean. how far up your nose points. I haven't played KSP for years. please help thanks. This rocket takes like 30 minutes to get to the Mun so needless to say, this is becoming very time consuming to MechJeb isn't at 100% currently. Check your orbital path in map mode as soon as you change SOI. Of course, MechJeb is great if you're doing long missions, or the same launch for the 12th time, but it's just too wasteful for me. The work I've done (nearly merged now) on extracting a lot of the code that I wrote into a more permissively licensed library IS really geared towards letting people copy battle tested code out of MJ and build mods. In this case, the initial orbit is your own (I assume lower) orbit around Kerbin, and the target orbit is a higher orbit (around Kerbin) whose parameters match those of Mün's. When I moved the engines down to the bottom of the ship, everything worked fine. Jan 4 @ 8:46am Three years back when I still had a mac I got the CKAN running on top of the "mono"-DotNet-Framework. I've put some many ♥♥♥♥♥♥♥♥ different ways to get it to work but it just doesn;t know what the ♥♥♥♥ it's doing. dont help. I'm somewhat unconvinced that MJ is the right way to go. I did not add any new mods to my install, and works on multiple craft. Even with the engine firing at full blast the spacecraft still never slows enough to land safely and crasehes at 100m/s or more Problem is, I want to auto-land with just the Capsule and chutes and use the If your intercept was plotted by Mechjeb, then it uses the center of the body for the transfer. 5 update. S and the ascent auto pilot wont show up on my screen when i click the little button everything else will so i was wondering if anyone has had this problem and is there any way to solve this Thsnk you I haven't played recently but I think I encountered the same thing with MechJeb and those reports. Then circulation around mun. So about a week goes by and I'm now wanting to go back to the moon or to another planet. To learn how to use it, Some windows protection and anti-virus can sometimes block KSP from loading MechJeb. I have tried all the available options i can think of now and im stuck. I have no idea how I'm supposed to get heavy Im using mechjeb and im trying to dock a fuel tank to my space station but for some reason i cant dock it Im using: 1) Ascent guidance to get into orbit 120km (same of space station). Anyone have a similar problem/solution? Also, is there any way to downgrade to 1. Find your gamedata folder. After using Rover Autopilot on Minmus, Mechjeb 2 flatlet refuses to control pitch/yaw/roll. I know I did. 8 or . You should install KSP outside the C:\Program Files (x86) directory. I relaunched my previous 3 modules and they also span out of control. Is anyone having any success getting MechJeb's Landing Guidance to work? I started with the stock PT Series Munsplorer and I added the AR202 to the command module. I'm very new to the game & rely on MechJeb to let me play with some degree of success. After the 1. The file is in the game data file. With Mechjeb : 1) as you said. Tried taking the parts out of the folder I started using MechJeb about 2 days ago. FourGreenFields. hello im semi new to ksp and so far i need mechjeb to even pilot the smallest of craft, but thats not the question. It is listed as The Spaceplane Guidance sub-addon has two modes: hold altitude+course, and autoland. This leaves you with the situation KSP/GameData/(mod name)/(mod contents). the Hohmann transfer usually works, but the biggest problem is landing. Howerdlhaufa. org] work, which also explains why the transfer windows to Eve and Duna are the most infrequent ones, while the transfers to Moho/Eeloo/Any OPM world are quite frequent. cfg so I’ve been trying to come back to ksp but mechjeb seems to off disappeared. I'll have it do all the things I've mastered and sit back and watch (having a beer and a pipe). It keeps telling me I've done it wrong. The issue: The engine stutters, so I just have to do all the nodes by hand rather Is anyone having any success getting MechJeb's Landing Guidance to work? I started with the stock PT Series Munsplorer and I added the AR202 to the command module. It would turn out that it is even worse than I am at landing in general. Se connecter Magasin Communauté Is anyone else having trouble with MechJeb? I wanted to check out the auto ascent feature, but I can't seem to find it anywhere. I'm having just a little bit of trouble with the autopilot function in mechjeb2. but right now im at like 450 x 160 im not very good at this game despite my hours, and ive never used mechjeb before. how do i fix this? I got the Mechjeb mod for 1. 1 version) Holy cow!!! You are absolutely right and now I understand what had happened. Thanks, will have another stab at this. The capabilities available with mechjeb made it much less arduous to carry out increasingly complex mission profiles and systems. Open comment sort options. description = #MechJeb_Future_ManeuverTranslatron_Description // #MechJeb_Future_ManeuverTranslatron_Description = Unlocks the following MechJeb windows: Maneuver Planner, Translatron, Warp Helper, Attitude Adjustment, Thrust You put here the folder Mechjeb 2 2- if you want to have access ingame to the Mechjeb control module and to all the functionalities without having to unlock them in the game tech tree : In the MechJeb2 folder, open the 2 subfolders to see Mechjeb AR202 & Mechjeb Pod In each, you will see a file : part. The config files that i have found are Hey all, whenever I try to click on "Rover Autopilot" in the MechJeb menu, I get this little thing that shows up in the top left corner that looks like a dark grey plus sign on a black background. I don't consider it cheating tbh, matching orbits to do a rendezvous without mechjeb is like using a text-only web browser. The way you install any such mod manually is to copy folder (mod name) (ie the one inside the GameData folder) into your game's GameData folder. You need to apply the right settings at the appropriate times. 2 mechjeb seems to have stoped working. Add a Comment. Let's just say he found out whose ass was really gay that day. AoS maybe angle of sideslip, though it's not usually worded that way, I think. My apologies to the community. I use "MechJeb2 Embedded by Dennis6492", there is another one called mechjeb4all You will also have to ensure your crafts saved in your VAB and SPB are not using the Mechjeb parts, as deleting the files before resaving them will automatically delete them from the game, as well as any flights you have with said Mechjeb parts. Somehow when I use MechJeb trying to launch bigger modules into orbit for a space station (like MKS Kerbitat) it just can't seem to do the job. You can also change the skin which gives a different sized layout. I assumed it would work if I unlocked it but I'm not getting the UI for MechJeb at the launch-pad. 10 I think. The auto orbit pilot works fine, it flys me up to a stable 75 km orbit. You can't get the mod through steam, but you can head to http://kerbalspaceport. Has anyone been able to find a workaround? My mechjeb which is for the correct patch level and all that is just wrong constantly. Yep, already did that last night. If you mean the vectoring (Shuttle style engine) MJ may be having problems with it's vectoring range, reduce range closer to that of the other stock engines and see if it fly's better. Controversial. A chaque fois que je programme une manœuvre ou un rendez-vous d'auto-pilote peut importe, il l'effectue mais ne le valide jamais la manœuvre a la fin de la combustion et la cible bleu sur la dude. A short little guide on how to use mechjeb with SSTO Craft File: http://s000. Bring to life anything you can imagine from rockets and airplanes to cars and more. Hello, I am wondering if anyone can help me with something I don't understand with MechJeb? Whenever I am 'fine tuning closest approach to target', if I set it to 50km, then it does not calculate this based on the surface of the object (moon or planet) but seems to calculate it based on the center of the object. Leberwurst1234. 2. When i try to use Ascent Guidance and put it on 250 km (cuz its rss) it launches fine but it randomly stops when the apoapsis is 10 km when i put it on 250, but right before crashing it turns on the engine again, i really dont know what im doing wrong, i have the mechjeb case and coms. Steam has an option to change the install directory of a game or you For the sake of simplicity, we are going to install MechJeb, one of the most popular addons for Kerbal Space Program. Ascent Guidance and Manuever Planner got me to the the Mun. 9 something and the mechjeb2 AR202 case appears as a part but has no function (no screens ect) other than that nothing is showing upI A lot of QOL improvements have been made to the game. Bonjour, Je rencontré un problème avec Mechjeb je n'arrive plus à l'utiliser correctement et je ne sais pas si c'est un bug ou si je fais une connerie, je vous explique. If you think mechjeb "plays the game for you" you clearly have no idea what you are talking about. If your intercept was plotted by Mechjeb, then it uses the center of the body for the transfer. Regional Ladders Country Ladders. The only other mods I have downloaded are Kerbal Alarm Clock and reentry Particle Effects. I know MechJeb lets you land on a precise spot, like the KSP. Use huisman maneuver to get to mun. Disclaimer: This is what works for me*, ymmv. Share your creations online. So i have no idea whats up as i haven't played in a long time and havent been keeping up with the news. So I know the mechanics of how to use Mechjeb, but there's one persistent problem I have had for almost a year now. It's always off several km now. For some reason Mechjeb atoland always tries to use my CSM to burn it's main engine retrograde to land at KSC and still usually misses by several kilometers. I read the hardcore players saying it was a cheat and you didn't have to do anything yourself. But given what we could do with today's computer power, a tool like "Mechjeb" would be standard and doing it "the hard way" would be well, to put it bluntly, quite stupid. Im using mechjeb and im trying to dock a fuel tank to my space station but for some reason i cant dock it Im using: 1) Ascent guidance to get into orbit 120km (same of space station). I see that MechJeb is on the Tech Tree now. Best. Nov 24, 2019 @ 2:02am AoA allmost certainly angle of attack. The flat side goes to the ship the side with the ridge ring goes twords space. The next time you open the Steam Client you can download and play from the Library. -------------- Posted 20 hours ago (edited) First: Thanks everyone who took the time to look at this. 5m distanc and #10 phasing orbits. Explore 3D planets and make your own. If mechjeb has been discontinued is there something equally as good or better? Thank you. Usage instructions: Add either the AR202 surface-attached case from the Control tab or the MechJeb pod from the Pods tab to one of your vessels. Maybe this works: $ brew update $ brew install mono $ brew install ckan $ ckan Same. 464 and I've installed Mechjeb 2. I find this way mechjeb uses less moves. 3) Finnaly when i get close i disable the redevous autopilot, set control from Landing guidance will not work on any planet with any atmosphere, often just says "PoweredCoastDescentSpeedPolicy (true)" or "starting high deorbit burn" or "getting ready for braking burn" please help, Mechjeb is up to date, and I am trying to land on Eve's highest point. There's nothing wrong with using MechJeb automation, but don't find yourself relying on it to do everything for you. if you want all of mechjebs features unlocked at the start you need to install a secondary mod alongside mechjeb. An OVRLRD operator must maintain combat effectiveness while managing system temperature The flat side goes to the ship the side with the ridge ring goes twords space. It seems to stop burning way too soon and then start burning again way too late. 9. For the first one you need to provide MechJeb with a heading and an altitude setting; note that it does not control the throttle except for several Utilities sub-apps. I'm generally pretty good with manuevers but Kerbal Alarm Clock is off it's time regarding transfers. I also have both DLC's installed. It used to be perfect all the time so I'm pretty confused. Then use the button on the Anatid Robotics and Multiversal Mechatronics proudly presents the first flight assistant autopilot: MechJeb. 23. I know that earlier versions of KSP required MechJeb to be a loaded as a mod. #1. ive never used mechjeb before now, and so, i want to make an orbit thats very close to 300 x 300. Im in orbit, but i'd like to perfect it. Either that, or the warp just doesn't want Each function of MechJeb has a coresponding tech node you need to unlock before using said function. If there is any way to fix this or get around it, please tell me. I am keen on views here. Then open mechjeb I think maneuver option. Definitely don't let MechJeb diminish your sense of accomplishment by doing "firsts" for you, such as autopiloting down to your first Mun landing. Those that are still building the pre 1. wikipedia. Here's a link to a decent video that actually launches into Kerbin orbit using different MechJeb ascent curves, and investigates which ascent profile is the most efficient. you may have your locus of control set "wrong". com/ and find mechjeb. It's plotting an intercept, which you are following. My problem is that when I use the Maneuver Planner to transfer to another planet, it tells me the next window is some godsawful time away, like a year and a UPDATE: This problem is due to placing the engines located higher than the center of mass (apparently). it's succeeded twice out of like 8 landings, every other time it just smashes into the ground. CFG file that will allow you to access MechJeb/Engineer/SatScan from ALL command pods from the start of the career mode. Rotated 90 degrees. Please send help. cfg" and save it to the KSP\GAMEDATA folder A lot of the time MechJeb is quite crude, performing the most obvious manoeuvres at the expense of more Delta-V/monoprop. Hey there ! Im still using ksp 1. Is Mechjeb available in the steam workshop, or do I have to install it manually like in the old days? Locked post. Some of it works, some of it doesn't. com/index. Im playing on a mac and on Kerbal Space Program 1. Using mechjeb correctly still requires pretty good understanding of orbital mechanics. It attempts to do everything and does most of it badly. No matter if i select a target on the map or a random location my craft will orbit said object part ways turn opposite the body and then nothing. Also when you build your ship, turn on center of mass and center of lift indicators and try to place wings and control surfaces along your plane in a way that center of lift "ball" is almost touching center of mass "ball", but never put CoL before CoM, because your ship will easily But I always use MechJeb. . I cant Steam is just the delivery system - the game has no DRM and can still be played without launching Steam. If you're using MechJeb, this should be a routine orbit adjustment. (even prior to launch green light) tried 2 restarts with same results, dont got the time to check reboot, but i hope that fixes it, one thing i like about mechjeb is the Triggers, scripted events, AI behaviours and more are in your toolbox, and you can share it all for free on the Steam Workshop! More than fighting An OVRLRD platform is a collection of dangerous systems working in tandem, and one mistake can spell disaster. either it says -583579237429384% or it stops at 9% or it just computes to 100% instantly and shows a red usless selection screen. Again, click research (on the part, not the tab) and it goes round again, exit come back and there's a 3rd one! lol - Have you installed it correctly? (unzip the mechjeb folder into your /gamedata/ directory)? - Did you have Mechjeb previously installed? It's absolute garbage, i've tried it so many ♥♥♥♥♥♥♥♥ times. Get into orbit -> Select the station/ship you wanna dock with as a target -> Match planes with target -> Plot to intercept target until you are within like 200m or less (Mechjeb should handle this well, matching velocities etc)-> once there and the target ship is loaded, right click your docking port and say "Control from here", then right click the specific destination dock and yes i have the latest version of MechJeb to your specific question, what I heard (but I was not paying close attention) is that MechJeb itself is not compatible with this version (which is 'this' version I dont know exactly). I've tried moving closer/further to no avail. 5. I need to unlock it so I can use it from the start in science Mod. I was using Mechjeb 2 and 1. 19. It is stuck at deorbiting burn every single time. Am I just making rockets with too much front loaded thrust? Not enough control surfaces or If ship is wobbly Mechjeb is stupid. Mac OS X Mavericks (latest version) on a In my experience atmospheric autopilot mod is better to fly around Kerbin than Mechjeb. I built out a combination mining rover, gas station, and interplanetary transport to make all of the other missions playable with a smaller launch vehicle because all the fuel and space propulsion were in keo already. 1 MechJeb2 and i aswo get this message to outdated Ok so I'm trying to use Mechjeb, but when I go to launch the UI is nowhere to be found. Oct 18, 2013 @ 12:03pm land yourself maybe its easier and makes more fun and ITS EASIER Last edited by Leberwurst1234 Hello, i need help with my mechjeb, the window on the right side of the screen does not have any icons or anything, the only thing i can i do to drag the window out and then i cant do ♥♥♥♥. Okay. I just ignored it and it worked fine. 3. I open up my game and yes there is the Mechjeb part. I had timed my launch to be directly behind the spacestation I had in orbit at almost exaclty 100 km. Games You Want YouTube Leetify IMDb Emotional Song for when You're Feeling Down One time when I was in prison, a man called me a gay-ass. AoS maybe angle of sideslip, though it's not mechjeb rover autopilot, how to use it? Specifically, how do you use the waypoint and other nav settings associated with it? Not seeing much info. 22 as long as a) the file structure of the game doesn't Manually installing mods is easy Just download, unzip to gamedata and play for 99% of KSP mods. I thought, great. It does not compair to you doing it yourself. Thank you and happy exploring! MechJeb2 If anyone is familiar with the cfg files of MechJeb2 files please help. I find the default curve pretty good. I'm pretty sure it hasn't been abandoned, but I don't use it so I'm not sure. It is a bit off, to have such a large green blinking light sometimes. I'm a new player, I do have around 100hrs in this game, but the majority of that has been spent trying to figure things out and also I was building a bunch of crap that was a complete waste of time. Close We need to know where you live for the purpose of collecting sales tax. as i have forgotten how to do it or the files have changed, or both lol. Install Steam login | language Store Page. And if you built and planned a mission that a human could easily handle, it was quite likely MechJeb would send the rocket/plane straight into the dirt. I'm somewhat new to the game, so I've been building a lot of proof-of-concept pieces on Kerbin, but I'd love to get this to work so I can use time more efficiently. edwardga1108. 8. Share Sort by: Best. I've uninstalled and reinstalled, I've reinstalled the game, I've started a new career- Your Gamedata folder is in ThisPC>OS:C>ProgramFilesx86>Steam>steamapps>common>KerbalSpaceProgram>Gamedata You want the "MechJeb2" folder that has Bundles,Icons,Parts,Plugins etc in it. Hey everyone. Okay so this is what I'm doing. I have researched it, unlocked modules, and NEVER see any of the effects. What procedure do other people do? I found an autom8 script, but, of I believe that setting is for cutting power during an auto stage. 842. 2. It's a simple fix guys, either right click the command module and control from here or, preferably, just stop using the AR202 and use Mechjeb enabled stock command modules. when i built the ship i did put mechjeb on btw. Mechjeb is an autopilot system, hence the name MechJeb2 will start downloading in 5 seconds STILL DOWNLOADING MANUALLY?? Join over 10 million players who use the CurseForge app! Usage instructions: after you download it (assuming you have the most recent build #168) you should be able to access the game folders in steam and then you just copy and paste the MechJeb2. This is just how synodic periods [en. Won't slow down time after I arrive, and I cannot slow it down with keys, also sometimes when I turn it off it says FU and keep running anyways. I have been to the moon and back already without any problems at all using Mechjeb. MechJeb 2 (MechJeb2 2. Set mun as a target. dll into Steam Community: Kerbal Space Program. Q&A. 22. Am I missing some thing or messed something up in the settings? Every launch my rockets will go pretty much straight up, then coast to the AP and burn to circularize. Connecting to Steam. Top. mabye one of them are not compatible with Hey its me Again, this time ive got some problem with the mechjeb landing autopilot, he doesnt do ♥♥♥♥, he just crashes over and over again. mabye one of them are not compatible with don't know what they plan to do long term for modding but they do have a section on their forum just like they do for ksp1. If I select a place to land on the map, it'll just kinda keep orbiting. 0. I selected a target MUAHAHA not exactly sure how i succeeded in this, however i ended up resulting in a restart which freaked mechjeb out and it decided to believe my AP was at 70km from the beginning on the launch pad. Pitch most likely the elevation angle, i. I always just crash fall back to the ground, sometimes never even leaving the atmosphere. I love mechjeb also, never really saw the point in doing the flying myself unless i had to. Is there some problem with it in KSP itself or So, you don't build, plan, and coordinate your own missions, then? Because MechJeb never did any of that. The side mounted one does show up and it works too. Except the super cool eye control pod doesnt turn up in the list. Then it timewarps till it is next to the surface and crashes. MechJeb is not working for me how do i get it to work i get a message that says incompatible mods detected some installed mods may be incompatible with this version of KSP features may be broken or disabled please check for updates to the listed mods these mods are incompatible with KSP 1. Jun 24, 2017 @ 10:26am Originally posted by Chibbity: Place it in your how do i install mechjeb everytimr i go into the game it doesn't work. 14. I am in sandbox and i know i have the AR202 case on my ship. And the part is included in the zip. 75 Don't type a leading "0" in as the change is instant and you might freak out. I have them at a perfect 150km orbit before I use Rendevous. Download [kerbalspaceport. Most Group Members Most VAC Bans Most Game Bans Most Steam Friends. Yesterday, I was cleaning up some mods I no longer really wanted and now when I load KSP, Mechjeb isn't working unless I have the part on my ships. When I try to get to the mun, I often find troubles. For most people this will be in: C:\Program Usage instructions: Add either the AR202 surface-attached case from the Control tab or the MechJeb pod from the Pods tab to one of your vessels. 1 now at 20. Once in orbit around kerbin. The message seems to indicate that I need to place the entire mechjeb folder inside 'game data' but that doresn't work. CKAN is what I have always used for mods, including MechJeb, but whether MechJeb is compatible with yesterdays update I could not tell you, have not played it yet. Please, write! < > Showing 1-2 of 2 comments . This was before the 1. Since it could do a better job like 95% of the time. 1) MK1-2 IVA Replacement by ASET (MK12PodIVAReplacementbyASET 1:v2. I looked online on how to enable everything from the start, but I can't figure it out. well, that's why the autopilots dont work for them. 2 and neither the Mechjeb tab or the AR202 appear. however a craft needs to be properly built in order for the autopilot function to manage said craft. After this many landing failures and all this time wasted on it, I have And if you built and planned a mission that a human could easily handle, it was quite likely MechJeb would send the rocket/plane straight into the dirt. MechJeb is available in CKAN for KSP 1. Automate them with a visual programming language. Even when I had MechJeb, I still docked manually and did planetary transfers manually. So I'm running v. Any fixes? Note: I don't have MechJeb works just as good as it ever did. I can’t get it on ckan and for some reason it’s never been on steam. Kerbal Space Program. I am using mechjeb2 and I dont understand the ascending node, and the argument of the peripsis. Wait, rss? I thought mechleb was supposed for stock planets Given that my question was derailed I need to ask it again. I can get the other numbers but I dont understand the commands for this, is Most mods are zipped in the format (mod name and version)/GameData/(mod name)/(mod contents). All these options are in mech jeb Also as for the toxic part. < > Showing 1-2 of 2 comments . Obviously on a multi-unit build station you'd go nuts without it. So i installed mechjeb and everything works. 0 way and bullying their craft. 22 as long as a) the file stru Autopilot, Information displays, and general Automation plugin. Can anyone offer any help? Sometimes hitting reset a few times will fix it. The original way that I 'edited' the file was the MechJebNoCommandPod. Never mind a targeted landing, it cant land for ♥♥♥♥ at a random location. I've gotten to a point where I'd like to think I'm pretty decent at getting MJ to do what I want it to, so I thought I'd share a few pointers, as most of the "guides" I've seen to MJ are little more than buttonology. Really getting annoying. I can succesfully use the ascent guidence to achieve a stable orbit over kerbin 9 times out of 10, and the mistakes are mostly my fault. Going to launch pad Using Ascent Guidance on MechJeb to get myself at 100km Maneuver Planner I use "Hohmann transfer to target" after selecting the asteroid as target Maneuver Planner then says "target for Hohmann transfer must be in the same sphere of influence" So what exactly do I need to do to get near or try to land on That's why I started playing KSP1 again, 4-5 days ago, so I could learn maneuvers without Mechjeb, had a techwiz MIT engineer'y friend advise me per steam chat and I got the gist of it after about 30-40 minutes, now I can nail rendevouz and orbit within a Mechjeb and steam . Im running the lattest version of 1. dll Kerbal Space Program > Parts > MechJeb2_AR202 (folder) & then the three parts inside. exactly i dont know if this is 100% true but i get most of my satisfaction from designing and planning my vehicles and missions. It is just a tool, it is what you do with it that counts. Triggers, scripted events, AI behaviours and more are in your toolbox, and you can share it all for free on the Steam Workshop! More than fighting An OVRLRD platform is a collection of dangerous systems working in tandem, and one Get into orbit -> Select the station/ship you wanna dock with as a target -> Match planes with target -> Plot to intercept target until you are within like 200m or less (Mechjeb should handle this well, matching velocities etc)-> once there and the target ship is loaded, right click your docking port and say "Control from here", then right click the specific destination dock and A lot of QOL improvements have been made to the game. It's always grayed out when I'm in the VAB. cfg Hello! So I've been playing on Career mode for about 3 weeks I edited the Mechjeb config so that it always works without needing the module on it. New comments cannot be posted. I went and reset the cfg file, setting everything to start, entry cost of 150, and unlock cost of 150, and it still won't let me select it, won't let me put it on my ships. So like others have said, you just need to find the folder that the game is installed in, and then follow the installation instructions from SpacePort. I can still use it to plot and plan and such Im trying to get an orbit of 150 with mechjeb, it completes the gravity turn fine but when it creates a node for orbit it takes forever to turn towards the node even though i can manually turn a lot faster. Hovis Feb 10, 2016 @ 11:53pm Overview. (even prior to launch green light) tried 2 restarts with same results, dont got the time to check reboot, but i hope that fixes it, one thing i like about mechjeb is the Seems that it won't work for a ship with the largest single nozzle motor from the last additions. Do I am currently playing KSP on my bro's PC (love the game, planning on getting it asap!) and I recently tried the MechJeb mod and I seem to be having problems with it. It's working fine for the smaller rockers. The other problem I am noticing is that ,for me at least, when using the rendezvous autopilot, it takes forever to actually get close. I've done: land somewhere from orbit 200km of the moon and it just smashed into the moon i posted a forum about mechjeb a few days ago and i figured out my problem but a new one occured the SMART A. I have tried un-installing and re-installing mechjeb but only kerbal-carrying command modules show up. Get orbit Rendevous autopilot set to 2000m Rendevous autopilot to set to 50m after your near. Give the modders some time to work on it, and until then you're just going to have to do interplanetary transfers manually. I tried completely deleting ksp and reinstalling it for a new batch of files, and then reinstalling MechJeb but that hasn't worked. I'm a fairly experienced KSP player and MechJeb user. S. I put it into a 15km orbit, then brought up Landing Guidance. you connect 2 RIDGED sides together to dock. There's obviously a high level of Open the main MechJeb menu, click on settings, you can set the UI scale to a value less than 1 such as . com] Why they repacked Try unsetting target and set it again, it usually restarts the calculation and gets it to 100%. It can't even circularize properly anymore even when I'm already in orbit. Home; Ladders (current) Highest Level Most Games Most Playtime Most Badges Most Foil Badges Longest on Steam Highest Profile Value. me. Does anyone know of some easy ways to have mechjeb working at all time, without the need of using the part. 0) Mk1 Lander Can IVA Replacement by ASET (Mk1LanderCanIVAReplbyASET v2. Jun 6, 2016 @ 12:58pm Haven't used the mod but, there is a large blicking light on the part? Can you clip the part inside whatever you're attaching it to with Mechjeb can control all parts, not just the ones from the mod, right? #3. Is a manual install even possible? Where do the bits need to go to get it right? Thanks The controls of KSP2 are much better than KSP, but still the question, does anyone know, if Mechjeb is being ported to KSP2? Im running the most recent build of Mechjeb w/ KSP in Career Mode and it seems that all non-kerbal-enabled parts (stayputnik, octo, etc) don't appear in Career mode. I just got the latest version, which is 2. 3) Finnaly when i get close i disable the redevous autopilot, set control from mechjeb features need to be unlocked through the skill tree, ascent guidance is pretty early on the list. This community finds mechjeb as cheating. , but not the autopilot features. So i have the newest version of the game, I just downloaded mecjeb2, I have put the file in the plugin folder and the parts in the parts folder. If the orbital path goes through Mun, you need to change your Periapsis by burning radial or anti-radial, (the blue marker) depending on your approach. Same. Criticism is So I'm using the latest version of MechJeb. One could argue it is a mod and mods are always a work in progress. Complete contracts, conquer milestones, and unlock technology in the newly added Career Mode. the question is, does mechjeb have an auto pilot for another planet? if so what would it be under? for example if i use auto pilot for launch, could i somehow use mechjeb to bring me into orbit of mun? or maybe minmus? if so how? does landing auto iI'm pretty far into career mode, but I really am tired of doing everything by hand. It runs out of fuel in all my rocket designes where I never have, spins out of MUAHAHA not exactly sure how i succeeded in this, however i ended up resulting in a restart which freaked mechjeb out and it decided to believe my AP was at 70km from the beginning on the launch pad. If 1 has the flat side out there is no way to dock, mechjeb is trying to get to the dockable side so it rams your ship. I am playing in sandbox mode and mechjeb seems to function while in the affects of gravity but as soon as I enter KLO, mechjeb seems to stop functioning. Games (current) All Hi I recently moved my installation from the non steam version to the steam version and as well as a massive update I seem to have missed was at 0. It would originally do a pretty good gravity turn that blended right into the circularization most of the time. I attatch it to my ship, no mechjeb bar on the side has come up. I've seen a number of posts by folks having issues with MechJeb. Click mechjeb (top right of screen) it brings out a panel, click Auto Dock, right click a docking port on the station, click "Set as target" and then right click on the docking port from your current ship and choose "Control from" and then enable auto docking. But somehow the autoland pilot doesnt work, when i try to land at a specific or random point on kerbal. And it is MechJeb2 so I know im using the most updated version. But the sheer convenience of MechJeb's 'Execute next maneuver node' is something I personally will never be able to do without now. Also keep the window open while you do this. I have done this in the past but it seems. What i do is: I First launch in to Kerbal Orbit, then activate the mechjeb MechJeb - Flight Recorder - What does it mean? AoA - ? AoS - ? AoD - ? Pitch - ? ΔV - Delta-V Gravity Loss - ? Drag Loss - ? Steering Loss - ? If anyone knows a YouTube guide or he can answer. When I go back into RnD, it's got a second MechJeb part, identical to it's other. An example from the Config file: "MechJebModuleManeuverPlanner { unlockTechs = advFlightControl }" There is an entry like this for each of MechJebs features that will tell you what node to unlock. I always thought the report referred to the capsule being spun and not flipped. mechjeb will dock the ship to the selected port. Best to have both ships in 100km + orbit or Mechjeb can set up a course through the atmosphere. 1, as per the instructions. Tried that. MechJeb2 is a mod for the game Kerbal Space Program. So I use Mechjeb to figure out transfer times. Any ideas ? The idea of a Hohmann transfer is to go from one circular orbit to another at a different alttitude via an ellipitical transfer orbit. 22 as long as a) the file structure of the game doesn’t change and b) Hello, I am wondering if anyone can help me with something I don't understand with MechJeb? Whenever I am 'fine tuning closest approach to target', if I set it to 50km, then it does not calculate this based on the surface of the object (moon or planet) but seems to calculate it based on the center of the object. If you are trying I want to be able to use all of the features of mechjeb in science mode without doing a bunch of research. Old. Anyone know whats going on or any fixes for this? thanks! Here's a list of all the mods im using. any ideas? The Mechjeb icon wont appear. 9 bugs on me. Yeah it sucks, I use mechjeb for about every manuever I do since I'm a laid back player. AoA allmost certainly angle of attack. 4 from the latest version? So here's the deal friends. Click "installation" and it tells you exactly how to do it. My ship transporting fuel Im in orbit, but i'd like to perfect it. I Ok so I'm trying to use Mechjeb, but when I go to launch the UI is nowhere to be found. 7. Having said that, there is Delta V and TWR in the game as stock now and community has a good Delta V map out there. I don't have the patience to do that, I simply land anywhere on Kerbin and recover the vessel. Mechjeb will not work for me however no matter what I do. tinyupload. Then use the button on the right side of the screen to access MechJeb window selection interface, and click on the buttons to activate the windows. It never makes waypoints quite correctly and so I always have to tweak them myself, then it burns them slightly wrong so I If you're using MechJeb, this should be a routine orbit adjustment. All Discussions Specific orbit Using Mechjeb 2 I have a contract to place a sat in orbit around kerbin . 2) Then i enable o redevous auto pilot to get near the space station. I can access vehicle information, orbital info, warp assist, etc. So, I'm not sure how you aren't seeing it. Mechjeb is ranked 167301st worldwide on Steam with 23 badges and 97 games. But I've noticed traveling back to Kerbin will mess it up. Mechjeb assumes a it is mounted on the ship's main axis, facing away from the engines, but if you've clicked "control from here" on a lateral clampotron, for instance, or you're using a side-mounted Machjeb case, you will have a bad time. Cut and past the lines between the ***** and put them in a text file named "MechJeb-Engineer-Scansatl . I played two times the career modus and once the science modus, and I never ever landed a single time on KSP. Mislabeling? (Only the MechJeb (AR202 Case) is available in my 1. If I install a Mechjeb in the VAB, I don't see the details pane, nor do I ever see any buttons. The issue: The engine stutters, so I just have to do all the nodes by hand rather Steam is the ultimate destination for playing, discussing, and creating games. It should continue to be accurate beyond 0. cfg Open each part. php?file_id=07417282472420864207 Autopilot, Information displays, and general Automation plugin. Tried to land on the moon but yea mechjeb just misscalculates the speed and everything and just crashes, tried for like 10 times now but still doesnt work. With the new aerodynamics model you need to turn a lot sooner. He was being over the top but I see his Howdy, I have tried to put mechjeb 2 in my (updated) ksp, but it won't take. Where do I put all of the files and folders for Mechjeb 2 in the new version of the game? I tried this: Kerbal Space Program > Plugins > MechJeb2. CKAN is what I have always used for mods, including MechJeb, but whether MechJeb is compatible with yesterdays update I could not tell you, have not played it Hello fellow space explorers. 1 with the latest mechjeb build. I have a . How to Install MechJeb MOD on Steam (MacOS) < > Showing 1-5 of 5 comments . MechJeb worked perfectly for me in the past version of ksp. If you're not turning until 10km up, you're wasting a lot of DeltaV. e. New. Not an Ace, but fairly experienced. Gets me into orbit. How can they work and then just fail constantly? I love mechjeb, but I am also noticing some problems with mechjeb that are similar. 2) as you said. i almost never touch flight controls Mech jeb is pretty easy. upnpda fjdny bxiv qeuxbod uosmcj rco vjjzmtey jphbwgfjk yuxuxkfqf uaynl