Problem with vsync You're welcome. SoT is the only game with this problem. Das Problem dabei: Durch VSync sinkt auch die allgemeine Performance beim Spielen. The main problem with vsync in Dosbox-X seems to be due to the opengl output, the svga_s3 and vgaonly machines have the same lag so I discard the machines, I think that the lag and frame skip is due to Dosbox-X not being the same opengl as Dosbox 0. The problem is that all those were with in game vsync. Now with freeglut, it seems like that the wglSwapIntervalEXT() has no effect. Enabling Vsync in The problem doesn’t seem to exist with the previous news program or the one after but is so bad during some broadcasts that I think maybe Dawna is speaking French with poor English dubbing! I think the problem is with the broadcast but wonder if others are experiencing the same. If it were network issues, the stuttering would be random. With vsync ON, for it not to actually give you lower than fps than you could have, your system has to be powerful enough to ALWAYS have a greater framerate than your refresh rate. I suppose the solution would be to be able to run vsync from the game menu next to the frame generator. If you are certain you'll be over 40Hz, then you could leave vsync off and it'd be no different, but then again you may as well just leave it on globally. I know that XNA has a ScanLine Property, which tells you which scanline the screen is currently up to. That should be no problem with your card. Since the new update I have the Graphics Command Center instead of the Control Panel. VSync simply doesn't seem to work that well in window mode, which is strange. But today I fixed my FPS problem so now I'm using freesync + vsync without any fps cap and I don't feel any input lag at all. Performing a clean installation may help fix the problem. performance used. That is in my case 99% of the time -> Loading thread has very few opportunities to run its DirectX calls. Game Settings: Mission 7 Cutscene with VSYNC ON Mission 7 Cutscene with VSYNC OFF. So maybe check if this is the case and go to "Manage 3D settings" -> "Global Settings" and switch "Vertical sync" to Trying to think what would cause stuttering with vsync. You have the Nvidia control panel. is The problem with Vsync: While it has the most reliable frame limiter and was overall the best solution, it would still swing between 59 and 60 fps, and I could reliably tell the difference without looking at the fps counter. Also, the load screen animations tend to stutter a bit when this happens. I I had the same problem but turning PhysX off fixed it. Either your Hardware achieved 60+ FPS (thus Locked to 60) or it's below 60 (in which case it will "Lock" to 30 / 15 (it doesn't go lower Hello all, I'm new to MonoGame and I'm having an issue when using IsFixedTimeStep and SynchronizeWithVerticalRetrace. If you use the Gmail app with a non-Gmail address, like @yahoo. In my case i set FRTC to 142 not 144 fps because freesync to keep it always on. Yes. Thanks to u/Rinbu-Revolution, there seems to be a workaround! By enabling the frame cap in the nvidia When playing some games with VSync on and exclusive fullscreen, the average fps stay locked to the monitor refresh rate, but frame times are not consistent, causing a lot of stuttering. What monitor do you have? Does it have Freesync? When VSync is off, you get virtually unlimited Frames Per Second (FPS) but depending on your configuration, screen tearing, jerkiness or stuttering is more likely. 1 does not have the lag issue (although CSGO still refuses to limit fps). I have VSync enabled in both Dolphin and my graphics card. This problem may occur if you add a Gmail account to Outlook and the following check box is not checked during browser login. sadly vsync introduces real bad stuttering EDIT: i am gonna try deleting that I use GLFW and GLEW; the problem is vsync is enabled by default, how can I shut it down? Windows 10 Visual C++ 2019 OpenGL 3. otherwise game runs flawlessly. I had hoped it was a temporary problem and waited for the update. Is there any solution for this? However, VSync cannot improve your resolution, colors, or brightness levels like HDR. They always got 60fps with vsync, not 59, not 60, but ALWAYS 60fps. EDIT: For me it seems like G-Sync is broken now. Spearpoint. One of them is that NVIDIA Control Panel and Geforce Experience recognize MS2024 (I can't manage the fps, that are crazy and so the elevated temperature, the filters for the colour, the contrast, and so on). Now I am super stressed out because I couldnt fine anyone else with this problem so i am seeking help. They are aware of the issue. I m using frame rate control without any no problem. Sort by: Top. stephan_daigle. I see on many of the forum threads that people should not turn Vsync or Gsync on. Either your Hardware achieved 60+ FPS (thus Locked to 60) or it's below 60 (in which case it will "Lock" to 30 / 15 (it doesn't go lower Hi, I'm having A LOT of issues with MS2024. The thing is that the GPU core clocks drops hard, causing performance problems. Hope this help. Just have one laptop with 1080p display and no external monitors connected but the issue persists. It seems to be a problem with the game on my user, nothing to do with Vsync or my GPU. eg. I have vsync enabled in-game. Apr 18, 2023 @ 9:11am thank you, the above also helped. My drivers are up-to-date. I tried 57FPS for a 60Hz TV as they explained but still had a bit of a micro stutter. Um Tearing auf dem Monitor zu verhindert If I turn on Reflex things start to stutter (with or without Vsync). I’ve not run into this personally. If VSync is on, swapbuffer() will block until the next vertical sync. But i really don't now, possibly Nukem9 knows. In response to felichella. Either your Hardware achieved 60+ FPS (thus Locked to 60) or it's below 60 (in which case it will "Lock" to 30 / 15 (it doesn't go lower By the way, vSync is on in control panel but off in game. The problem with Uncapped Frames: my framerate swings from 50s to 80 fps, so I never really hit the 60 fps mark, always more or less than that, for this reason the experience was ALWAYS choppy. Skip to main content. If your notebook is stored on OneDrive, check our Service Status page for any known interruptions or If someone still has this problem as I did, method from previous comment fixed it #4. Essentially, G-Sync and FreeSync are more effective versions of the VSync software. Picom on xrender works normally. It runs beautifully now, but I'm curious why there would have been that conflict, and if it's a common problem with the 980's? VSync problem in games. Tips to complete account recovery steps; 10 of 11 . So you need to add the function OSWrappers::signalRenderingDone(); somewhere. So, I tried a solution of setting a fps cap. And I turn Vsync on in every game, to avoid tearing. In all my other games this is not the case. at first move was based on while loop with yield return new WaitForEndOfFrame(); and that Don't worry, you can try my suggestions below to solve this problem, I hope my suggestions can help you. If I turn VSync off I get screen tearing. Hardware: Nvidia's employees are suddenly so rich and happy that the company's got a 'semi retirement' problem, insiders say If you do not experience framerate drops, have vsync on, preferable tripple buffered. com, check your email on a computer to check if the sync issues you were experiencing, like not seeing any new mail, are only occurring in the Gmail app. Never had a problem since. That oscilation it's pretty much bad for VSYNC is OFF! What's the problem? Turn TARGET FRAME RATE on UNLIMTED. I usually play with Vsync on. Thats the cause you see the CPU usage increase. I came to this conclusion since the two modes cannot produce any screen tearing while Exclusive (that is, Fullscreen Exclusive and Windowed Mar 15, 2020 · A couple of days ago, i bought a rtx 2070 from gainward, and yesterday it arrived. During this time I cannot manage events like network messages, keyboard input, Otherwise there's a few ways to solve this problem. 1 Like Reply. Tried this and changed it to 60, but game world is still limited to 30 FPS. i thought it was an hardware problem to my vga (sapphire nitro+) If you’re having trouble connecting your reMarkable to the cloud, syncing files to our apps, or converting handwritten notes to text, try the steps found in this article. while gsync on + vsync on adds a small frame latency even when it's not in the vsync range, which is a Using vsync fixes this problem, but unfortunately it's not a silver bullet and does have trade-offs between tearing, smoothness and lag. I get tearing in fullscreen and borderless. EDIT: it should also be said that consoles' page-buffering technique is actually done on PC as-well in software, it's what double-buffering and triple-buffering do (rotates a buffer to make sure complete frames are rendered) however these buffers on PC can still be Default the game launches with vsync enabled and fps hovers between 130-144 (144hz panel) and it stutters a lot. My game is locked at 60 fps but only in full screen. Like something might explode at any second, lol. Keep in mind that my monitor is 60Hz. I don't really like the screen tearing i got some vsync problems with SoT in full screen. Stability had nothing to do with Vsync also gets enabled below the 40Hz threshold. Have So I just kept vsync off and limited my fps to 120 using the in game limiter option, I thought it fixed the problem because the game was no longer extremely choppy while moving, but when I’m killing packs of mobs, that choppiness comes back, frames will drop from 120 to 90+ which is expected, except the actual frames feel like 30, when the packs die its back to smooth. If Vsync lags for you, your computer might be weak or the vsync in the game might be buggy. I plugged it in, and went about setting up the games i play. This topic is old and might contain outdated or incorrect information. We are recovering the @moredatalesscenter after the update the TouchGFX does not wait anymore for VSYNC Interrupts, so it tries to do as many updates as it can. Here's how I understand vsync, and why it may be your problem. Go edit the game's profile and force Vsync on or off with the nvidia control panel. I only know NVIDIA control panel, so this is what you do: Also calling out fps problems with that rig is laughable. 3 of them work seamless, but if I add the VSYNC module, the Skip to main content. In the game I turn it off, but I leave it in dgvoodoo2, but vsync does not work in the game itself. My question is - is there some sort of vsync? My fps are capped at stable value (~270 fps for single triangle), but even if I draw hundreds of same triangle fps co I should also say that with vsync you might typically only get 60hz with some average latency thrown in. I have another user that ETS2 can run at Vsync is enabled in game. Engines that do input on a secondary thread (id tech 5, as an example) will not have the floaty-input problem with vsync. In fullscreen it seems to be OK though with or without VSync. Is there some way around this? I have tried forcing vsync in the nvidia control panel but it creates the same 1 second delay on controls input lag as well as triple buffering. 6,league of legends,grand theft auto v or san andreas,i usually got over 60fps in game on low spec even the fact that i have a 60 hZ monitor,but when i have in any game vsync turned off Hello everyone, so i have a problem with stuttering in games, the problem is when the game is running without Vsync and i enable fps_max 0 to push the GPU until the maximum but sometimes frequently in the game i get sttuters and FPS drop icon shows. Open comment sort options. I then have to click vsync to disable it. All these troublesome thing bothered me for years util I bought my current monitor with g-sync technology. It's basically a compromise. i thought it was an hardware problem to my vga (sapphire nitro+) No, the monitor is defaulted to 165hz, this can only be changed from windows. I have the same screen tearing problem with TWD which is not allowing us to enable V-Sync either from in-game and also not from Nvidia Control Panel. Uncapped Frames, Capped Frames without Vsync and just Vsync. See more It sounds like you're encountering issues with Vsync not working properly after upgrading to Windows 11. When i have Vsync on the problem happens barely sometimes, but locks down my FPS. Report an issue or send feedback on Chrome; 8 of 11. Blurbusters recommends setting V sync on in NVCP because it clamps the FPS to the g sync range (and acts entirely Problem with PC and VSync . I installed a new server, installed pymodbus via pip, uploaded my scripts that worked on the old server, but when I start it, I get an error: ModuleNotFoundError: No module named 'pymodbus. The graphic card never goes to 100% load, it stays at 50-ish percent, sometimes going up to 85-90 percent load. The companies wanted to end problems with VSync, particularly image precision and uniformity, and tears. By enabling vsync, all you do is enable vsync with no gsync, which just adds input lag. strange that no one has this problem. If you can successfully limit fps, then see what vsync does then. I have gsync enabled and the game set to exclusive fullscreen, with vsync on in game, so it doesn’t cause screen tearing if framerate goes above 60, areas on even high settings, but when fighting in some areas, it goes to 40 fps 30 I seen it go below that once. Share Add a Comment. Last . In fact the vsync_sem gets set in in the interrupt, but never reset. The 560 I had before both these cards had none of these problems, even with vsync on. Unless I play games with Vsync on I get unbearable screen tearing, but my frames usually dip just enough below 60 that the V sync brings the frames down even more resulting in laggy non smooth gameplay. Once you find the problematic extension, Hello, everyone. FRTC is only a frame limiter similar with Vsync Chill is based on movement what means your gpu only push when needs to save power. I have also seen Edit: I must say that at 60 Hz the random stutter is absolutelly horrible even with max. I’m specifically interested in settings for Overwatch 2, but would like to know for other games too. In older hello im having a problem with vsync. That's it, there you go. You can try the Microsoft official solution to solve this problem. It seems that I can't win. It feels smooth and I can barely see any of the individual frames, even when turning around quickly. There is also a problem with vsync. As soon as I change to windowed, my fps go up to 100. Nvidia control panel -> 3D Settings -> Manage 3D settings -> Program Settings tab -> There's two options for Portal with RTX, change both. About; Products OverflowAI; Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent This can have to do with the fact - that the Sim itself does not recognize the frame generation, because it is done via the GPU. when i try to turn it on in the options it simply reverts back to "off" and the button no longer even responds. turning vsync on did help a bit but the effect is still there :P * Vsync is to sync the vertical frames and makes screen tearing go away. Reply reply - Gsync + Vsync (vsync prevent tearing at the top or bottom of monitor and doesn't function like tradition vsync when gsync is enabled, so no input lag) - Framerate capped 2 to 3 frames below refresh rate (using RTSS) - Low latency mode : On (same thing as Maximum Pre-Rendered Frames set to 1) Reply reply Chunky1311 • • Edited . How do I turn the V Sync off then? In my game setting there is no option also, which bothers me, because my FPS only goes as high as 60. I currently mainly play 4 games: CoD:MW, The Surge 2, Division 2, and Hi, I'm writing code using gles 2. For relevant information, you can refer to Unable to add a Gmail account The problem is: I want to play with vsync enabled and frame rate capped at 60 fps (my monitor refresh rate is at 60hz too). Basically my problem is in the title. But my biggest problem was with League of Legends and Valorant. You can try manually waiting for vsync with IDXGIOutput::WaitForVBlank and Present(0, 0), or by using DirectDraw vsync methods, though I'm not sure if it will make a difference. There are stable 60 fps on both versions of application. However, when Vsync is off, I get around 230 fps, but the What I do know for sure is that it is a problem related to vsync. It’s a preventative technology that’s focused on stopping a specific problem rather than making improvements. Green_Battle_3902 • I am have the same issue on my LG CX i have the Zotac 4090 AMP I have just recently turned vsync off in the NVIDIA Control Panel, and the stuttering has reduced significantly. When we turn it off, all is ok. PvP is the worst. If a game teeters on that 40fps point or has inconsistent framerates, you might end up with tearing under 40Hz without vsync, basically. thankgod even people that don't understand that much about computers know that vsync is just pure dogshit and this will be just an idiotic post that no one I just updated my graphic driver to the newest. BUT sometimes at the start of the stage it shows 58FPS. Only use V-sync in one place, the game, or the GPU control panel. i go to do some tests with your tips. My GPU core clock drops from 1760mhz to 1000mhz and my fps are droping from 56 fps to 41 fps only when i enable the in-game vsync. UPDATE: I did a nvidia control panel reset and it works now in - Graphics set to High - in game VSync OFF - Vsync set in Nvidia driver - Show Steam FPS Layer in top corner. The freesync range is 48-165hz, so that shouldn't be the problem either. Just because vsync is enabled in the settings, doesn't mean it's working. How to recover Does anyone else have problems with VSync causing a disproportionate drop in framerate? Without vsync, the game runs at 60-150 fps, but the calculation of frames faster than the monitor can display them ultimately just means that my fan runs loud, without real benefit. Q&A. Being an Arcade type game, IsFixedTimeStep = true isn’t ideal The problem is that most games don't have an in game setting of triple buffering hence VSync will perform poorly. I solved it more or less in the same way. Unfortunately, Vsync with double buffering is implemented by simply locking up the entire program until the next refresh cycle. Im not too familiar with Crimson and other vsync options. Hello there! I have a problem with Vsync since before the last update. #4. To use vsync, you have to switch off the option in the application and force ON on you graphic driver. So, my PC can handle 1080p 120fps perfectly on max settings. Plus back then i had problems with screen tearing since i got a new graphics card which didnt have the greatest working drivers. Without vsync at all you get mid-frame updates, so as the screen is drawing the tearing is essentially giving you new @beggiru said in Vsync Problem [PC]: I have some problem, when i enabled vsync fps is locked at 30 in some places and other places its 60 on any settings. for now it's just rotating triangle. Upon encountering this, the first thing that occurred to me is to load the Then, you turn on Global VSync ON in Nvidia Control Panel. When I did this for MSFS, my menus had navigation lag and the in game performance was quite stuttery and inconsistent on High End (just below Ultra preset). Not in-game. In my case I have a folder in OneDrive as you can see in the first image. Hello,since a month ago,after and software update on my AMD R5 m330,in games like counter strike global offensive or 1. The thing is In the Nvidia Control Panel set Vsync to On, Max Frame Rate between 56-58FPS, Low latency Mode to Ultra. im using windows 10 pro (not activated) and after 3-4 hours of using my pc the common "activate windows" Learn how to disable VSync or Vertical Sync using NVIDIA Control Panel or AMD Radeon Settings in Windows 11/10. Currently, I have a ClusterXL of 2 teams, "literally" is broken (There is a problem with 1 of the members, and only 1 is working). My friend thats got a non-gsync screen It works fine on my laptop's screen, but whenever I try to use the TV I get really bad screen tearing. No stutter with 56 and it I normally get 45 - 60 fps when playing this game on very high (with vsync on). I never had this problem with the original Ori which ran at 200+ fps. DaveDiCe617 LE user Member since 2012. I play without v I have gtx 760 and today I installed far cry3 fps is stable 60 with vsync on but problem is that if the fps drop to 59 from 60 ,,ie just 1 fps drop Search Everywhere Threads This forum This thread i got 4080 i can get 80+ on max settings 4k native but the problem is the stuttering with vsync turned on. Controversial. 141 fps on a 144hz monitor. What has Heyho I have a problem. 13 to 4. I suppose impossible implement V-Sync in game nativetely becouse game thinks you are using DLSS Frame Generation and this technology have hardlock to v-sync disabled. If you're unable to open and view the notebook in OneNote for the web, the source of the sync problem is likely with your server. This can include using the Camera app, using facial recognition sign-in options with Windows Hello, and other applications that use the integrated camera. You can reinstall the correct driver from Nvidia’s driver download homepage. When I start a stage, if it display 60FPS, all is good and smooth gameplay. I had to go under "Cloud" setting under the "view" tab to uncheck, You don't need a game to have a vsync switch. The only problem with that is the game is prone to crashing when using it. But when I restart the game it again defaults to vsync on even tho in game settings shows it off. You specifically made it impossible to activate by locking the FPS below the threshold where vsync starts working. Stack Overflow. But today I realised that the game now has kind of a forced vsync, but I always have vsync of everywhere I'm so mad about it. I have the same problem after update from 4. I was getting weird flickering that only started when I started a game and continued after (link to original post). Using adaptive makes it okaybut it still doesn't look right, The problem is that game's FPS caps aren't perfect, they allow a few percent of frames per second to be rendered too soon, they are sent to the display faster than the FPS cap and above the max refresh rate of the monitor, the gsync cannot sync these so they tear. Start or stop automatically reporting errors & crashes; 7 of 11. I copied it one to one to make sure it wasn't some problem with my custom Player class (which is also just an abstraction of this basic tutorial at the moment). Hi, I have the opposite effect. Regards This is a curious issue, so doing your wheel test, I do see lag on that, but I do not see it on my steering wheel overlay, nor do I feel any lag when driving, I did 3 laps with vsync on vs off and there was no difference (beyond my inability to run 3 exact laps under any conditions ;) with Vsync on all 3 monitors are the same hz, resolution, etc, and this is the most consistent image scenario. My framerate feels a lot smoother with Vsync turned off, but that damned noise is giving me a heart attack. i have a 60hz monitor I can play rocket league very smooth with highest settings on 1080p but always with vsync on. How do console manufactures solve this latency and stuttering problem? Aug 11, 2022 · VSync is force enabled in Fullscreen Borderless and Windowed mode. I am using a Telus STB through HDMI to a Sony smart TV earc to Denon 750H I use similar settings with Freesync + vsync + fps_max 145 or 200. But DWM do the vsync in window mode, so when we turn it off, we have to do vsync by ourselves. I disabled FreeSync on both monitors and have since been unable to reproduce the issue, but I'm kind of annoyed that I have to do that for normal function. Möchten Sie ein stabiles Bild, sollte VSync immer aktiviert sein. I barely know anything about computers and hate dealing with this kinda stuff but it is the only game I play. You can use per-game-profile to make tweaks. But that pattern/loop of blocking vsync at 30fps every certain seconds (always the same seconds) means that something is wrong with the vsync. I already deactivated my vsync in the nvidia settings and also in the ingame settings. Any computer geeks that can help me out? Thanks Good afternoon. Gsync ans vsync work harmoniously together and introduce very little input lag so I wouldnt be concerned with that but I do think there is a problem. While doing this does help reduce the screen tearing, it kind of treats the symptom not the problem, you know? I’d really like to use vsync if possible, since this is the exact situation vsync was made for and the hardware is capable of running the game at 2-3x the required frame rate. Cheers for the advice. Jun 18 , 2015 @ 12:08pm I’ve seen this advice on a couple of other forums. When I disable vsync, Picom boots, however, I have CPU overhead when viewing videos. previously i used glut, and i was able to selectivly enable vsync for multiple GLUT-windows. But now, if I turn vsync on, both games start to get laggy with 55~59ps, but NEVER 60fps. Now my question is, that I can't find the option to turn V Sync off. Step 3: If Shared Albums are enabled on iCloud, turn it off. I also tried with vsync and enhanced sync disabled and just having freesync but I still have the problem, even in low power games like minecraft when limited to 60fps the hertz start to fluctuate. Forcing them via windows settings (System > Display > Graphics) to run on the Iris Xe integrated GPU fixes that, but that's only a workaround (and I might stumble on some games that exhibit that problem and need the discrete GPU, plus it's a pain to manually Hey guys. The back buffer is filled with a frame, the system waits, and after the refresh, the back buffer is copied to the frame buffer and a new frame is drawn in the back buffer, Seems I got lucky with the games, I'm playing, cause I haven't had any real trouble so far. I disabled V sync & framerate cap in game, pushed to 72% without forcing vsync in NVCP, and that seems to have fixed all the tearing after all. For instance, you may get a consistent 60+ fps while you're playing in an indoor level, finally someone with exactly the same problem as me ! i got 5700xt like you; i don't want to activate vsync cause i like playing with freesync@144hz. I’m running a 2080 super, vsync turned on with my 50” 4K tv @2k. Video cards have gone through some significant changes in 7 years, so it would be good to have this explanation updated to go into how Vsync and triple buffering interact with the most recent video card designs, and what other technologies and settings exist to solve the tearing problem while keeping FPS high and lag to a minimum. Which is weird. Then users are further left in the dark with the Nvidia/AMD driver settings which can only force triple buffering in OpenGL games without actually mentioning it. From my point of view there is a concept failure in Vsync handling since 4. This cause stuttering. Any settings in Nvidias Control panel to change? 144hz Gsync comp. In theory it should save or minimise performance as you limit the gpu/fps to the monitors refresh rate (obvs graphic settings make a big difference). I haven't found any solution looking on youtube. If I enable the vsync there, i have vsync in both of One possible cause are the temperatures which lurk around the 110 degrees mark, but at Cyberpunk, gta 5 with graphic mods, it works at max settings (except Cyberpunk at psycho settings, but yeah it's still at almost max settings) so i'm not sure what causes it. Other redditors feel the same. However, after long gameplay my pc shuts off. In NVCP. More specific: Seems that all DirectX calls are blocked for the whole duration the "Present" call waits for the vsync. Hello, in Forza Horizon 4 I got a problem. NVIDIA VSync might not be working if the NVIDIA graphics card is damaged or corrupted. The text was updated successfully, but these errors were encountered: All reactions. I like fps cap because it's consistent, consumes less power/heat in my room and less fan noise. Not even if vsync is on. Always turn in-game VSync OFF, it will be overriden by NVCP VSync ON, it's all good. i am also having problem with vsync and freeglut. Here's how I fixed it: Run Msconfig Go to the Boot tab For reference: I'm on a 60 hz monitor, using vsync. sync' import struct import sys import I have written 4 PIO state machines for every sync signal of my TFT (CLOCK, DE, HSYNC, VSYNC). 0. I also disabled all mods and it still is limited to 30 FPS. it only happens if the gpu send more fps than the refresh rate for a given time, which is unlikely, and is fixed with fps limiter if it's really a problem. Finally, out of desperation, I went into the NVIDIA control panel and turned my VSYNC settings to "adaptive". Problem with sync OneDrive with Teams Hi, I'm having a problem syncing OneDrive to the Files tab in Microsoft Teams. But I have never heard of someone complain about the v-sync issues on Xbox or PS4. However, what I did notice was that when both of these are off, the gameplay feels choppier than when I set vsync and gsync on. When I turn vsync off in ori DE my fps drops back to 60 and stays locked, when I turn vsync on it goes to 144 (I have a 144hz monitor) but I feel a lot of stutter and input delay. 15 I guess that's the problem. Except gsync simply doesn't work in Starfield as Gsync has problems with some borderless fullscreen games, and the borderless implementation in starfield is really bad. I can get the tearing to stop if I use the Direct3D 12 backend. I randomly turned-on Radeon Anti-Lag and it feels like the response time is better when moving the mouse. I too had this problem with this game and after forcing vsync in the control panel it works. I spent hours tinkering with graphics settings to no avail. however, it won't cap to 75fps, and my monitor is 75hz. I really never bothered with this feature, I thought it was more so a meme, like "gamer mode" in other software. Also one game (CSGO) does not lag but also doesn't limit the frames no matter if Vsync is on or off. I have an ATI 7970 and have tried various combinations of Vsync on/off in game, catalyst Bit old I know but ran previous versions very well without this problem, Enabling v-sync in game limits frame rate as expected but tearing perisists. What has effect is the global vsync option in the NVIDIA control panel. Only difference is while activating Vsync + Anti Lag, I notice a very small increase of input lag which is different in every game. When you play with v-sync off and 300 fps on a monitor with 60hrz, then all you do is waste electricity AND you have screen tearing. I checked and my monitor does have FreeSync, but I don't have an AMD gpu so that's a no go. 16 and I found the same reason as WSchr. 1. So I finally someone with exactly the same problem as me ! i got 5700xt like you; i don't want to activate vsync cause i like playing with freesync@144hz. Great game otherwise though. If your refresh rate is 60hz, then your framerate always has to be 60fps or higher. Sometimes it would work better and sometimes worse. Since frame rates have a tendency to jump up and down depending on what's going on in a game, it can be difficult to know when to turn it on and when to turn it off. Good experience all around, pretty much hands-off going forward unless specific game needs tweaking. So far I've been circumventing the problem by limiting my frames with RTSS, I also found driver version 20. SO it is just easier to let the GPU do the vsync from the begin with. GTX 1050Ti. Glad to be of help. Try to use the maximum framerate your monitor can handle. If that solves your problem, re-enable your extensions one by one until the sync issue occurs again in Microsoft Edge. The same with borderless and I had the same problem with my nvidia card, it looks like vsync is disabled in the nvidia control panel by default (how idiotic?!). when i disable vsync i get alot of stuttering (but constant good framerate 60 or above). Hey guys - I have a ~14 mo old RX 580 and new dual 144z monitors (AOC CQ27G1). (I'm playing the Vulkan version) If I play with VSync enabled the mouse feels laggy and ♥♥♥♥. You would need an option to sync the sim to 50% of your original VSYNC FPS, so the GPU could make 100% VSync out of it with frame generation. Old. screen, 3060Ti and 5600x, gaming in 2K / 2560 x 1440. Fix issues with saved payment info & passwords; 6 of 11. There isn't much. It's not for all games as Hitman 2016 works perfectly with Vsync. When i disable vsync fps goes to 250-370 range and plays well. 74, and borderless=true should also be added in Dosbox-X and this would solve all the problems with the games. I display Steam FPS on my screen. Think Crimson has an fps limiter? If not, use i am also having problem with vsync and freeglut. But the problem is, when i turn on vsync, my game becomes incredibly laggy. Can anyone help with either getting the I noticed that when playing in windowed mode with Economic vsync selected, the graphic card temperatures goes to the 75 degrees Celsius, while using Nvidia profile inspector to limit to the 30 FPS (with vsync enabled) it stays in 55-60 degrees Celsius. Puffins. 1. My problem with Radeon Chill is I've noticed this problem too. But when we turn DWM off, there is a problem with vsync in Direct3D 10 in window mode. I already activated the limit frame rate and vsync options, but when Im running in my bicycle and the screen starts to move, I noticed that always after a 5 seconds interval, the screen will stutter, like skipping 1 frame, no matter what I do it will always If I turn Vsync on the game plays as if its 1 second delay in input lag but if I turn off vsync it has massive screen tearing and hurts my eyes. There's vsync settings and many other Fix problems installing; 5 of 11. I have an AMD graphics card and have no idea what to do besides either play very laggy or play with not being able to jump on platforms. Going to try forcing v sync in NVCP to see if it makes any difference. GSYNC don't need VSYNC. I Fixed by forcing VSYNC through the control panel rather then using the games VSYNC its apparently a known problem I also allowed it to take the 60 fps cap off now I'm playing at 120fps on my 120hz monitor. Without it on, you'd get tearing with low fps. Some say uncapped, some say NVCP Gsync and Vsync, some say NVCP and in game Vsync. Was hoping youd say Nvidia because they lately included low latency version of vsync. VSYNC is for older Games that not support GSYNC! The most actual games support GSYNC. Problem: Loading performance is very poor because DirectX calls block most of the time. There are Topic: Mixtrack Pro problem with sync/cue Please Help. com or @hotmail. If I put v-sync off, then screen tearing shows. Hi, I'm writing code using gles 2. . client. Yeah I usually play games with vsync off but this one had a heavy screen tearing. when i turn off 120hz refresh rate, game work perfect. Can I provide you with more info and what do you need? If there are no easy steps with that I can fix The problem is that if you leave the application to use the vsync, Unity use the windows value (59Hz). With a framerate higher than the refresh rate, this is fine. When I play windowed I don't have screen tearing and mouse feels perfect BUT the game runs in small window So I thought "Borderless Gaming" the free Does anybody else get the problem that VSync = 2 doesn’t work in UWP and MonoGame, instead you end up with VSync = 1 no matter what? The scenario is that I’ve just released “Geometry Warp” on the MS Store and it needs to run at a locked 60FPS, even if the user has a 120Hz+ TV/Monitor. This is the problem with VSync. The problem is the 4090 can blow past 120fps and it's all I need on my C1 oled. Also wanted to ask that isn't there any way to force vsync while not capping the fps? That seemed to work with adaptive vsync on with some games like Warframe, but it still isnät a solution. That's quite literally how V-Sync works. Luckily it ran smoothly and So, we have to turn DWM off in order to have high stable fps. I advise against using VSYNC and GSYNC at the same time! its turned off because it creates lag , I have ASUS VG34VQL1B ultrawide monitor , I'm After installing Windows 11, version 24H2, certain devices might experience problems using the integrated camera in scenarios where object or face detection features are enabled. I always had G-Sync on in the global settings to use in non-competetive games. Secure a hacked or compromised Google Account; 11 of 11. In some games there is no input lag. My question is - is there some sort of vsync? My fps are capped at stable value (~270 fps for single triangle), but even if I draw hundreds of same triangle fps count is still the same. Snarky boldface aside, you do have a point. This never used to be the case (before, turning vsync on/off did nothing), but now it does do something. This only happens when i turn on VSync. I tried reinstalling but it didn't fix it :/ original Ori ran fine with vsync off, pls halp In lighter 2D games (*) that do not have an in-game vsync option, I'm getting some tearing when using the discrete GPU. Here is a screenshot of Try fps limiter in Crimson instead or Afterburner. So you still want vsync turned on even with a framerate cap so vsync will catch these dozen random frames This can be solved with Vsync, which only flips the backbuffer right before the screen refreshes, effectively locking your frames per second to the refresh rate (usually 60 Hz or 60 FPS). I can see screen tearing and periodically some stuttering. I am getting excellent I have alot problems with vsync. Step 4: Click on Done, wait a while, restart your PC, and then turn them all on again. @beggiru said in Vsync Problem [PC]: I have some problem, when i enabled vsync fps is locked at 30 in some places and other places its 60 on any settings. My code is the exact same as the basic example on this monogame tutorial. Before when I used to turn on my mixtrack pro after the buttons light up sync would stay lit up, but now sync is not lighting up, but cue button is lighting up instead which is making me have to sync tracks Every game gets tearing, unless you enable vsync, i have vsync enabled in every game and it makes ganes look much better also, why do you even want vsync off ? Enabling Vsync in this game forces fps to 60 regardless of your monitor hz, I have a 75hz monitor so Vsync is set at 75fps, but this game doesnt support that, only way to get it to work is to use fast sync I'm working on simple 2d project, sprites run from top to bottom and on standard phones (60hz) everything look smooth, but on s20+ (exynos 990 version) with 120hz on, sprites start gently tug, jumps, loosing smoothness. With the above settings at 4k, all cinematic except for AA set to medium and ray tracing set to low, I'm seeing an average of A proper gsync setup never uses vsync because you are limiting the frames below your refresh rate. 138. But when I access the OneDrive tab in files, my folder is empty (when that folder did appear before), image 2. And it looks the best without any tearing The stuttering might be your problem. Yet when Vsync is enabled, the game starts out at 58-60 fps, as intended, but eventually gets Some games that I usely play with 60fps with vsync were lagging to 40 and 50fps. Is this just placebo? with windows 10 pro x64 nvidia adaptive vsync dont work, no one know something about this issue? i have disabled ingame vsync with console command +r_swapinterval 0 if i use ingame vsync on fullscreen mode the game stutter alot, with window mode is ok, but then i need external program to make it borderless. Not even forza, just my PC without warning or any BSOD. 9. This is some other problem than just power management, more likely with windowed VSync, because with VSync disabled the stutter stops. About; thanks a lot,When I close Vsync,A funny thing happened,My program Very simple ,Just Keep rotating a box , Every time my FPS goes down , eg:FPS 600 That’s a problem with vsync, prob the graphics card or monitor is forcing each other to have a frame in exact moment but one of them can’t do it, try update the driver, change some recommended settings from nvidea or amd site in their driver app So i know that once you turn in vsync, you don’t have the jumping problem. Fix issues with sync in Chrome; 9 of 11. Basically, every steam game I try (and only steam games) the Vsync does not work even if I have it enabled, and when i try to use the xbox gamebar it says that I have to put the i cannot seem to turn vsync on and i have heavy screen tearing. Sign up I have the same problem. VSync solves this problem by creating a rule that says the back buffer can't copy to the frame buffer until right after the monitor refreshes. I wanted to try how many fps I get when I turn vsync off, but I get an odd problem that the fps is somehow locked at 30 fps (it can be 34 fps for a sec, but It's like it wants to keep the fps at 30). Hi, I'm having A LOT of issues with MS2024. Did you go to the NVIDIA crontrol panel (Or whatever the AMD equivalent is) and force vsync? Works great now! Thank you! I had the same issues with other games in my library and this might of fixed all of them. I'm having a problem with the nvidia drive, version 390. Only one I can think of is Steamworld Dig 2, that had input lag. Unity report 60fps and no stuttering at all. Here are some steps you can try to troubleshoot and potentially Vsync or frame cap can be forced but will introduce insane amount of input lag. I can't start the Picom composer to work with glx and vsync. I have a good computer to run rocket league (16gb ram, intel xeon e3 v1231 processor, gtx 970 4gb) 2. Does anyone have a fix either for the PC Shutting off problem or for the VSync Screen tearing and vsync problems I'm having issues with screen tearing with Minecraft java, it won't go away no matter what I set my FPS to, enabling vsync causes the game to feel like it's being played at 30 FPS even though my I typically turn off Vsync as I have a G-Sync monitor. Always played rocket league at 250 fps no sync. New. Fix 6: Update iCloud App. Top. Wondering, you're totally sure your monitor is running 144Hz yeah? Try limit your fps instead to 144. Best. In DirectX, this problem is The only problem is that now I don't have any sort of vsync on. I have an AMD card however so you may have a different cause. I have a gsync monitor andnit used to play fine, now it has lots of frame drops and stutters. oumlrmk qpjvk hels drsp dyfaqb noh vnpizpt vulyet jnaqjg nvdxe