Stellaris collateral damage. The biggest army wins.
Stellaris collateral damage ) However, the console commands for resources and "Purge" stance for Assault armies. < > Aug 4, 2018 · Mega warforms cause 100% more collateral damage and don't have any morale unlike titanic beasts which have 600. . Dec 22, 2021 · This page was last edited on 22 December 2021, at 08:52. See full list on stellaris. Only downside is that they have third of their health and cost astral treads. Aug 6, 2022 · Unrelated to the rest except thematically, planet damage can now kill pops at any amount of planet devastation, and ground combat causes more devastation and has a higher chance of killing pops (although it still generally causes less devastation and kills fewer pops than even selective bombardment). This leaves the planet uninhabited, which kicks the armies off. Behind a veneer of gameplay mechanics, narrative stories and compelling roleplay opportunities Stellaris is, to a large extent, a numbers game. This list only meant to show how effectively they gona take over the planet. Orbital bombardment occurs when a fleet is in orbit around a hostile world and causes damage to any armies but also kills pops and causes No amount of additional % reduction after this point changed the damage. Those behemoths has high collateral damage, but they slaughter everything so fast, that it doesn't matter. 8 is bringing a rework to ground combat. Robotic assault armies have 150% collateral. B) Cheaper cost and upkeep, a Zerg-rush army. Q1. y’know, alive. High collateral damage. Bombardments now damage the armies slightly faster and kill pops more frequently. different levels of bombardment have different damage amounts. But their low collateral damage means that the planet will be captured basically intact. Pacifist: Guardian Army. 2? I wish to make a video/explore the new mechanics in 2. Fleets on more indiscriminate bombardment stance cause more planetary damage, and armies with higher collateral damage rating cause more of it as well. Jul 15, 2024 · Collateral Damage is a kernel exploit for Xbox SystemOS using CVE-2024-30088. Collateral damage causes devastation, i am not sure if it even kills pops itself. This protection seems to extend to pop death from army collateral damage as well, as long as the fleet is bombarding at the same time as the army is assaulting. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by… Jan 28, 2018 · damage = 1. Wars are not decided only in space. Remember the "collateral damage" we teased before? Units with high collateral damage can cause some of the planetary buildings to be ruined. Xenomorph (requires morphogenetic field mastery tech) - 3-6 damage, 400 health, 500% collateral damage and only 25% war exhaustion when they die. For common traits please see leader traits. Devastation decreases by 0. Jul 29, 2024 · collateral_damage = <float> - During a ground combat, the higher the collateral damage is, the more planetary devastation and the higher the chance of pop kills the army will inflict. Fanatic purifiers get a bonus to moral damage since they are feared while xenophiles deal reduced moral damage and never attack civilians. Supply dumps near homes. Purged pops should definitely go into an assembly bonus and unity bonus rather than minerals and unity. Different troop types cause different amounts of damage. Q2. However this is largely so insignificant (As all things ground related) that is doesn't matter at all. For example, parts of planets now unlock after a population of a planet reaches large numbers (like a population of 75 for example. Civilian Survival: Cannot kill pops. 04% per day. Mar 14, 2024 · There's also collateral damage where civilians and civilian infrastructure can be damaged as fighting goes on. Gene Warriors cause massive war exhaustion on death, so you really only want to use them to bully weak to moderate garrisons that you can beat without casualties. Has 5 times extra collateral damage to really tear up a planet. Etc. Planets were being cracked, the 100+ pops of each one being purged along with centuries of building and Mar 20, 2023 · Assault armies have a Collateral Damage modifier that determines how fast they cause devastation. Without collateral damage reductions, about 12 pops would die. The entire point of Collateral Damage, whether it be from Orbital Bombardment or Ground Combat, is that it makes it more costly and time consuming to get an annexed planet up and running, but ask yourselves this question, “Has Collateral Damage ever cost me any significant amount of time or resources?” Feb 27, 2018 · A) Collateral Damage means damage to Pops and Buildings, similar to Bombardments. Oct 11, 2024 · damage, health, morale: Modifies the health, damage, and morale when attacking/defending. gfx. Clone armies have 125% collateral damage. 00 time = 90 icon = GFX_custom_icon If you wanna edit the existing armies, the file has 14 frames, each one corresponding to an army type. Not only that, but every 1% of planet devastation can lead to a 1% decrease in the following sectors: Amenities; Growth Speed So, collateral damage is the damage each army unit causes to the planet. And in the case of collateral damage in Stellaris, if it's supposed to represent damage to your own troops it should really be called friendly fire. 75 to armor and 6. Can literally destroy every single building on the planet and at most a few pops die. Don't benefit from army damage/health increases from traits as they aren't drawn from pops. 10-4. paradoxwikis. More expensive army with higher health and moral but weaker attack. I BELIEVE it is calculated as: (Damage Dealt that day x Collateral Modifier)/100 = an armies addition to devastation. 0 unless otherwise noted. Do bear in mind ground combat calculations in Stellaris already happen by virtue of having the armies deal flexible damage (for example "Damage: 2. Jun 3, 2023 · Is it for some balancing purpose or why is that damage so high? I would understand it if it was for speciality units that are massive and would stomp their smaller brethren but even the basic armies got so much collateral damage. adding supremacy and 175% extra orbital bombardment damage from skills resulted in about 0. If you want to retain a planet's infrastructure, you Agreed. army_x_mult: collateral_damage, damage, disengage_chance, experience_gain, morale_damage, starting_experience: Modifies the chance for an army to damage buildings/damage/chance to disengage/experience game/morale damage/starting experience. Especially when you combine them with a Careful (or whatever the trait is called) General, who not only greatly reduces Collateral Damage, but increases the odds of armies withdrawing before they are completely destroyed Mar 27, 2016 · Army damage is just that: army damage. Last probably the craziest and most efficient army in game. The biggest army wins. Grunts: "Fix bayonets!" - Anonymous The flavour text is clear that the xenomorphs are indescriminate weapons, and this is reflected by 500% collateral damage. But the biggest difference is their war exhaustion impact and collateral damage. Reduced damage and your ships will stop if there are 21 pops left. This stance decreases damage inflicted, decreases damage received, and overall lengthens the amount of time it takes for the battle to complete. collateral_damage = <float> - During a ground combat, the higher the collateral damage is, the more planetary devastation and the higher the chance of pop kills the army will inflict. I just had a 4k stack of Xenomorphs, led by a butcher, up against the 4k defense armies of a Fallen Empire. Colony Capturing: When the last army is killed, there is a small chance the colony is considered captured. Though this probably only inspires the Xenomorphs to prey upon any who appear with a weapon, partly leading to the army's high rate of collateral damage. However, worlds may only be invaded if the system's starbase has been occupied. 00 morale_damage = 1. Penal Conscripts (both types) have double the health of their corresponding standard army types, but deal increased collateral damage and have lower moral. Armor patrols moving through cities. With -70% collateral damage, no pops died during the invasion of a 104 population fallen empire capital. Requires carrier operations. Note that you . Reflects their lack of concern for loss of other sentient life. Collateral damage wipes the planet out first no matter what I do. I have to wonder though, do Stellaris armies like, set a designated fighting area or something. 015% devastation per day. :) https://t. co/mbwncgUXn6” This page lists traits specific to the Commander class and its sub-classes only. "Entrench" stance for Defense armies. But if you do not care about collateral, and just want the cold hard results - they are awesome. 02 (98% reduction) and 0 the multiplier is 2 (double damage). The trap unit self destructs when it is attacked inflicting heavy damage on one attacker, along with devastation. Collateral Damage and Pop Damage are nominal, Devastation +40% the planet suffers a +30% production penalty to all jobs for 5 years. And it has a low 75% collateral damage. Traits represent the background, education or personality of a leader. It looks to me like the final pop on the planets is getting killed off by collateral damage, causing the colony to despawn and the events to end improperly. Dec 19, 2021 · Penal colonies are automatically defended by Penal Conscript Garrisons instead of standard Defense Armies, and you can conscript (train) more to serve in assault Penal Conscript Legions. They do damage on par with Cybrex, made five times faster, have upkeep eight times less, do ten times less collateral damage, and generate eight times less war exhaustion, and also immune to moral damage. Jun 1, 2023 · A few highlights include changes relating to ground combat collateral damage and bombardment (specifically Raiding Bombardment). However, due to the Combat Width limitation, you are better off making Normal Armies atm. The Underlord achievement is impossible now with the army collateral damage change Since pops die from armies attacking now the planet becomes uncolonized unless you were to resettle a ton of pops to the planet prior to the event finishing. Take advantage of trait modding , use a single world to make a genenome type of 'super soldiers!' and use that on a single planet of decient pop size. Especially in galaxies with fewer habitable planets, you get 2 guaranteed terraforming candidates for the late early/midgame that you can use. 10 Apr 27, 2022 · As far as I know it's a straight reduction. Jul 3, 2023 · Different ship types and components should have values for how much orbital bombardment damage they cause. 20"), which means Stellaris is already running the calculations/RNG with each tick (aka each Day) of exchange between your armies and enemy armies, deciding for each day if army X will deal 2. Even less, than the normal assault army. Cannot kill the last 10 pops. It's tied to Pops by ethos and by trait, and while you choose what species an army is you can't pick what species is manning a ship. Apr 21, 2023 · The effect of collateral damage from different army types have also been adjusted, previously the collateral damage on army types was a linear value and not a multiplier, which meant that in practice high damage high collateral units like Xenomorphs could effectively do less collateral damage on the planet compared to normal troops because they Apr 20, 2023 · The effect of collateral damage from different army types have also been adjusted, previously the collateral damage on army types was a linear value and not a multiplier, which meant that in practice high damage high collateral units like Xenomorphs could effectively do less collateral damage on the planet compared to normal troops because they Dec 22, 2024 · +100% Army collateral damage The Library Our armies go into battle armed with a microorganism capable of devouring the life tissue of any being with verocious speed. Based on total strength with small variance for collateral damage. Gene warriors and imperial legions have a base of 75% collateral damage, so you might be interested in Apr 20, 2023 · The effect of collateral damage from different army types have also been adjusted, previously the collateral damage on army types was a linear value and not a multiplier, which meant that in practice high damage high collateral units like Xenomorphs could effectively do less collateral damage on the planet compared to normal troops because they Gene Warriors are just strictly better for minimizing Collateral Damage. Shop around for a General with the "Restrained" trait. Armies can also cause devastation (their "Collateral Damage" modifier) This is often negligible for most of them, but still worth noting. My main fleet was going from Colonized sector to sector. If you want to retain a planet's infrastructure, you Think of it as handicapping themselves, holding back on legitimate military targets because firing would cause civilian collateral damage. ; About Stellaris Wiki; Mobile view Feb 24, 2018 · Each time an army deals damage in battle, it will inflict a random amount of Collateral Damage, which increases Planetary Damage similar to Orbital Bombardment (see below) and can lead to the death of Pops and the destruction of buildings and tiles. Nov 13, 2024 · +100% Army Collateral Damage It takes a combination of force, cunning, and experience to topple a well-designed defensive structure. 00 health = 1. scorched earth: defensive army fights at triple value and 1000% collateral damage. Planet devastation refers to the damage caused to your population centers. Cannot kill the last 5 pops. war_exhaustion = <float> - Multiplies the war exhaustion gained due to having this army killed. 00 war_exhaustion = 1. 4908, and 25398. I usually want the pops more than the planet, so spending game-years softening up defense armies and doing a lot of collateral damage to pops is counterproductive compared to just bringing more armies. Available to all empires. The Handler probably only really makes their presence known in the conflict zone as a point of contact for any who wish to surrender. Taking the reduction to 90% resulting in 0. The links are described in interface/icons. Low collateral damage. Jan 3, 2018 · Remember the "collateral damage" we teased before? Units with high collateral damage can cause some of the planetary buildings to be ruined. The wiki doesn't say anything about a DR cap either. Indiscriminate: Deals heavy damage to armies, buildings and pops. 00 morale = 1. Xenomorph armies have the most collateral of all the armies at a total of 500% so definitely don’t use them if you want the pops to be. Xenophile/MegaCorp: Mercenary Army. Stellaris 3. Stances affect how aggressive your ships are when conducting a bombardment. This stance decreases damage inflicted to Defense armies, but inflicts increased collateral damage to buildings and pops. This could make some components more attractive, and allow players to build ships and fleets specifically tailored for attacking planets. Armageddon: Deals massive damage to armies, buildings and pops. Immune to morale damage. Defending armies can no longer cause collateral damage in ground battle. So it's possible that taking both Adaptability and Unyielding in addition to having a shield generator might make your colony immune to orbital bombardment. In order to capture enemy worlds, entire armies are needed, along with the preparation and battlefield awareness to properly use them. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development It feels like Sol is a lot better than all other (non-Origin) starting system choices. It's not the devastation itself, but rather the effects of collateral damage killing all the pops. defensive scavenging: army units that have retreated can reconstitute and be sent back into the fighting. We al fallen empires will merely be collateral damage in your path to outmatching the opposition and just when you think the fragile peace is secured and there wont be any worries about war any time soon, BOOM someone fires the first shot and a pan galactic war begins Xenophobe armies gain access to Scorched Earth, increasing morale damage by a very high amount at the cost of dramatically increased collateral damage to Pops/devastation to planetary facilities. Jul 5, 2018 · Just a list of armies compared to each other's strength. 5-15 damage, 15-30 moral, 500% collateral, 1400 hpTitanic Beast(planet event) - 4. The unique planet then just pops back into existence unharmed. Cost of population and/or infrastructure. Costs only energy credits with a very fast build speed. "Restrained" offers a -33% collateral damage modifier, and is the exact opposite trait from "Butcher" which is a +33% collateral damage modifier. Apr 20, 2023 · The effect of collateral damage from different army types have also been adjusted, previously the collateral damage on army types was a linear value and not a multiplier, which meant that in practice high damage high collateral units like Xenomorphs could effectively do less collateral damage on the planet compared to normal troops because they If you’re not doing pop raids or Armageddon bombing for spite-damage, it takes so long as to be pretty pointless. Selective bombardment, could definitely reduce the amount of pops being killed. 433K subscribers in the Stellaris community. May 16, 2023 · I did some testing on the effect of collateral damage reduction traits on the amount of pops killed during invasions and the effect is noticable. The effect of collateral damage from different army types have also been adjusted, previously the collateral damage on army types was a linear value and not a multiplier, which meant that in practice high damage high collateral units like Xenomorphs could effectively do less collateral damage on the planet compared to normal troops because they I made some army and orbital bombardment script modifications like new status and high chances of civilian casualties and devastation damage with the exception to the army bombardment damage, the armies upkeep are much cheaper and their collateral damage much highter but much better to seize a planet without damage infrastructure and killing May 20, 2024 · As for collateral damage, I don't know the exact numbers, but when your unit is fighting it causes planet devastation to tick up depending on it's collateral damage. Along a similar lines, increase their collateral damage and have damage their armies inflict also heal them or generate additional armies when they destroy something from collateral damage. Certain armies require morale to reach their full potential and lose damage output when their morale gets low. This damage can be reduced by building and manning fortresses with POPs. Also, as far as I know stellaris empires do not care if you kill pops due to army collateral The tooltip mentions morale and collateral which are special types of damage. We’re reducing the amount of collateral damage ground units deal, as many invasions were destroying the colonies before the battle completed. Defense armies do not cause any devastation. Looting Discouraged: [Available to Egalitarian or Pacifist empires] We must win the hearts and minds of our enemies if we are to have lasting peace, even if they have lots of really shiny things just lying about Jan 8, 2025 · This article is for the PC version of Stellaris only. Every time you destroy an enemy ship with this aura in your fleet, collateral damage will be applied to a number of other nearby ships (ships of the same size), with more ships of a certain size -> more ships being damaged. Especially annoying if you engage some juicy Fallen Empire world. at max the damage multiplier is . Then switch to superior ones based on the Ascension Path you wanna take. Selective. Apr 25, 2022 · Suuuuure Stellaris, totally believable. They are just so out of everyone’s league that you can fight an FE army head on and come out on top with no loss with no bombing. Bombardment Stance. Lower moral than normal and higher collateral damage. bombardment lowers the fortifications. Planetary Capitals now spawn defensive armies, and Bombardment will scale based on the number of pops, buildings and planet size. Has high health to represent the difficult nature of shooting down supersonic jets. 25 to shield. If you are super concerned about the collateral damage (which usually tends to be minimal), use whatever army you have access to that has the lowest collataral damage%. This is the kind of tech that a pacifist xenophile would denounce as a warcrime, yet there are no penalties to using them despite the game having the framework to include something like this through the Galactic Community. Some armies are completely immune to this (mostly robotic/AI ones). Retreating regiments now have a significant chance of being destroyed. Can turn planets into depopulated Tomb Worlds with enough bombardment. There are a multitude of different stats and calculated modifiers thereof that determine how different things work and in what magnitudes. It averages at 850. With the new Subterranean Origin it's now possible (in fact very easy) to reach 100% Orbital Bombardment Damage reduction: Subterranean Origin: -75% Orbital Bombardment Damage Never Surrender (Unyielding Tradition Tree): -25% Orbital Bombardment Damage Survival of the Fittest (Adaptability Tradition Tree): -25% Orbital Bombardment Damage Jun 14, 2018 · This mod adds an aura comonent for titans which "destabilises" the reactors of enemy ships. Content is available under Attribution-ShareAlike 3. This commander takes pleasure in the challenge and succeeds where others would give it up as a lost cause. Assault armies (starter): 1 (the base) Slave armies: 0. Apr 5, 2021 · You can increase the possibility that they do collateral damage when they invade by choosing types of troops that do a lot of collateral damage and using a leader with an ability that does extra collateral damage. It all just boils down to building enough armies to win. Check out my home page, smash t Armageddon stance does the most damage to the planet and armies, but the Javorian Pox has a higher chance to kill organic pops. But instead of the Xenomorph's 500% collateral damage modifier, it is a mere 50%, the lowest collateral damage of any army unit. Defensive armies have no Collateral Damage Mod. Jul 9, 2023 · #stellaris #howto #tutorial #tips #guide I'm always on Discord: https://discord. Moral and attack bonus in home territory. Supersonic atmospheric fighter bombers, having higher damage and morale damage due to the terrifying nature of air bombing campaigns. While they were off trying to break past my Festung at Terminal Egress, I was in their rear with a Corvette/Destroyer Fleet taking out weak sectors. Both do the same morale damage but the titanic beast does 4. com Leaving the question of mechanics aside for now, it seems that the numbers for collateral damage aren't quite right. 5 to hull, 18. Adding additional damage reduction had no effect. Jul 6, 2017 · planets have a fortifications level (that green meter) that reduces the damage defending armies take when being invaded. Mar 20, 2023 · +10% Shield damage Weak Point Analysis +10% Armor damage Combat Drugs +5% Army damage +5% Army morale +10% Army Morale Damage +20% Army collateral damage; Modified Safety Thresholds +5% Army damage +5% Army Morale Damage +10% Army collateral damage; Peaceful Applications: Ancient Fad +5% Happiness Efficient Manufacturing −5% Pop consumer Dec 14, 2024 · The Artifact Analysis action can be used up to 5 times and will grant a random specimen. Ground combat now creates more devastation and collateral damage. Gene warrior base stats are 500 hp and morale , 3 - 6 damage , 3 - 6 Morale damage but 75% collateral damage. Not having army damage bonuses just means you might maybe have to spend a few hundred more minerals than if you had them. I hope this helps anyone else struggling with the achievement. Imaging that when you are fighting with fleets over certain size your planets can get certain collateral damage, like devastation or resources falling under their gravitational pull. Indiscriminate isn't "taking shots at anything that moves", it's firing at any military target without discretion for collateral damage. 4478, 25398. Considering your admirals actually try to avoid civilian targets. Then they used the word wrong. There are 5 stances: Selective. 00 collateral_damage = 1. From there, I'd want armies to have an army manager like we have the fleet manager, so you can design the "total army", and reinforce it directly. May 14, 2022 · How to Reduce Devastation in Stellaris. Small dense planets will sustain more damage than large sparsely populated worlds Army damage bonuses are fairly insignificant in the long run. 4909. No longer will you even need to build armies or set foot on foreign planets, if you don't want to. It may have a bit too much of an RTS feel to it, but I think splash damage would have been more appropriate there. It targets Xbox One and Xbox Series consoles running kernel versions 25398. If you wish to kill all the pops the fastest, use Armageddon until you hit 25% devastation then switch to Pox (you can’t kill pops below 25% devastation). 5-9 damage and the mega warform does 6-12 damage. ruthless (+15% damage, +30% moral damage, +30% collateral damage, +10% damage taken, chance to kill pops) Allowed settings and outcome depend on your ethics. 2 without having to spend hours to make it to certain points. The larger the fleet, the more damage it puts out. Cost twice as much to build and upkeep as a standard assault army. Collateral damage, build time, and cost are ignored. Not true - strength of army counts for a lot, and the type of army you can create. "Hey guys, Dumbledore dies. And mechanized troops (tanks/planes) have slightly higher upkeep, better ability to retreat, slightly improved hp/damage, and significantly higher collateral damage. Don't spread misinformation. Compatibility Feb 22, 2024 · With armies, you definitely need to use armies with little collateral damage to avoid killing civilians. I was playing Xenoblade Chronicles X and the setup was so cool that I don´t understand why Stellaris devs does not steal it. Recruit offensive armies from your planets army tab. This also happens if any other effect destroys the colony, it's not directly related to the invasion itself. The numbers can go from 0-100%, with a higher number causing your defense armies to take more damage. Dec 7, 2018 · Hi everyone, Does anyone know where I can go to look up the new console commands for 2. Gene warriors are the strongest non-rng army available for conventional empire. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Jun 21, 2018 · Keep in mind - they have insane collateral damage, and will leave planet in ruins, replacing planet buildings with tile blockers. Apr 9, 2020 · So I was trying to weaken a Hive Mind empire that was slightly stronger then me. Apr 19, 2023 · The damage the bombing causes is affected by the fleet’s size and orbital bombardment stance. Ya, sure, totally accurate, that bit. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. But here a kicker they are modified by traits of the race getting trained by it. This is Stellaris - Top 5 Ground Troops - What is the best army ? - Best Ground Troops in Stellari Jan 3, 2018 · “You wanted to know what exactly "collateral damage" does to the planets. out of the ones that are best available to all would be:Nanite Warform(grey event from the L-cluster) - 15-30 damage, 90-180 moral, 500% collateral, 3600 hpCybrex Warform(Cybrex precursor) - 7. Machine Empire has one stronger army called mega warform. Seriously tho, the only real downside to mega-warforms is that huge collateral damage, which rarely results in more than a couple of ruined buildings/killed pops/craters. 5-9 damage, 9-18 moral, 300% collateral, 1000 hp, only 3 total can be Am in a playthrough as a Pacifist Fanatic Xenophile, and was given the tech to build Xenomorph Armies that do 500% collateral damage. Apr 21, 2023 · The effect of collateral damage from different army types have also been adjusted, previously the collateral damage on army types was a linear value and not a multiplier, which meant that in practice high damage high collateral units like Xenomorphs could effectively do less collateral damage on the planet compared to normal troops because they Nov 23, 2023 · The bigger spoiler isn't 'oh wow you get these cool flamer armies', but rather that you can SIDE BETWEEN THE GRUNUR AND BAOL. gg/4usq8Z7 Join and help build the community. It costs 100 minor artifacts and each use increases the cost by an additional 50 minor artifacts. Planets have planetary damage counter, which is increased by orbital bombardment and by collateral damage caused by armies. army_health Selective: Deals normal damage to armies/buildings and light damage to pops. Seems to me there should be negative diplomacy for deploying them, or even just building them similar to how there's a penalty for having the indescriminate bombardment policy. 05% daily if the colony is not being invaded or bombarded. 5 Q3. Hello and welcome to my channel, thank you for stopping by. 9 May 20, 2023 · Think I've figured out the problem with events like rampaging titans and crystalline bane. buzdvb chq pbp yiccim jgua gvatem pmp mapxe liyvl jmsrm