Elite dangerous best engineering mods But I've seen the argument that in fact, the shorter range means that damage drop-off occurs sooner, actually leading to generally lower damage than without short range blaster. Note that fixed and seeker missiles pin jointly. This modification can be applied by the following engineers, up to the maximum specified grade: Elite Dangerous. Allows for a natural conversation with your ship computer, using STT, TTS, Text- and Vision-LLMs. Engineers Thoughts It sucks the distributor dry like no tomorrow, so the best base mod would probably efficient. See below. Dorimanx The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. It is available in 5 grades, with the highest grade offering up to 40% increase in top speed. Engineers imho they're best used for utility. I usually, for example, always The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. I have the noise suppressor and it's great. Scramble spectrum would work, but that alone isn't worth the distributor draw while The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Phasing sequence is out. Was looking online for the best option for engineering and I see a rough tie between Efficient and Long Range mods, the former for damage and the latter to shoot at enemies far away. What do you guys Is there a comprehensive guide/list of engineer mods for explorers? Mods like FSD range boost are obvious choices, but I'm wondering about the effect of some other modifications that aren't Power plants and PDs have all been engineered to the max. Engineers Best experimental mod for seeker missiles? Thread starter MonochromeChaos; Start date Mar 14, 2020; MonochromeChaos. Dangerous Discussion . Then later, if you want, engineer for headshot extra damage and long range when you get more accurate. It's about the tormentor's comedic lack of accuracy. She is willing to share some of that knowledge with fellow explorers and also operates an extensive training programme for technicians and mechanics heading out into the black. What engineering do you recommend on them? What about efficient, long range or focused? Also what experimental effects? I will use 2 medium plasma and 1 large plasma with 2 overcharged mc, mostly for pve but want to be capable of Pvp too. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. For example focussed engineering on burst or pulse lasers increases piercing significantly. Feb 1, 2017 o7 Cmdrs. Go. J. Elite Dangerous. Best engineering options for burst lasers I have a Python that currently employs three burst lasers in the large hardpoints. reReddit: Top posts of August 2020. Liz Ryder has the only remaining G5 Missile mods (Olmanova). Apr 16, 2017 #1 hi guys, i have a question: how do i get the best possible jump range out of my anaconda? i am sitting here at Farseer and doing a grade 4 So i've got a few builds in mind for my odyssey weapons, wondering if there are be better mod choices than what i've got in mind. S Sign in has a list of all engineers with unlock requirements, types and grades of updates you can do with them. A great post here goes into the differences in engineering recommendations for the power distributor. Whether you're a seasoned pilot or just starting your journey into the galaxy, understanding how to enhance your ship can make all the difference. Lowest is the Sidewinder and Hauler at 20, highest is T10 with 75. I'm mostly a PvE and exploration player, so if you're PvP this might not be the best arrangement, but for my fleet and module needs, this pretty much means I'll be able to remote craft the most common modules that I use in the way that I most The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The TL;DR is that charge enhanced + super capacitor engineering is sufficient in most instances, and provides better charge rates in SYS and ENG in case a hostile situation occurs. I think there are The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. M. Hey guys so I am back in the game after a long time and am doing the engineers and currently unsure of what engineering I should put on my PvE Conda. Engineers are I had a request to go over my preferred loadouts that I use on a day to day basis, the loadouts that you will see me using in the majority of my on foot comb Overcharged, Screening shell is good too. 0-engineered ship, a chieftain, the "fast charge" effect for my thermal resist bi-weaves struck me as the best bargain (I also have 2 resist and 2 heavy SBs fitted), giving an increase in regen and broken regen rate of 15% for a slight resistance NEW ENGINEERS. Auto-Loader is OP, and actually results in more DPS than corrosive shells, and roughly the same Damage per shot (for one Thermal resistant shield mod will increase the shield's thermal resistance considerably, leaving a nice balance of shield resistances across the board. I mainly run Pulse or Beam laser H hardpoint and the rest is a mix of multicannons and For the hammer the gain in penalties outweighs its gain in damage. Reddit . My distributer gives out before I get anywhere near having heat issues, so in my book this is a pretty good option. Up close the Rapid Fire allows you to take advantage of any good firing positions rather than having to wait for a reload. Grab your best exploration ship, and plan a route 5,000 LY away from your starting system. It increases maximum jump range at the cost of decreased integrity, and increased mass and power draw. The Engineers are secretive, eccentric individuals who can modify the weapons and modules of ships to exceed baseline performance standards. I'm getting ready to do great trek to all the engineers to kit out my ships, but I don't want to drag them all to get lasers upgraded when some of them don't have lasers. I have Overcharged. My loadouts are: CZ Loadout: AR-50/Aphelion Both w/ Faster Handling, Mag Size, Stowed Reload and Stability. I have a FDL that has 5 fixed beams with efficient. Jabezz. 5 pips to wpns, can fire sustained all 5 beams for 45 seconds, or longer if the The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Engineers Obviously you can select lower grade modifications but I will be showing you the best and some of the second best mods to use. wav to . Raidinig/Missions Loadout: Executioner w/ Scope, Stowed Reload, Mag Size and Audio Masking, Tormentor w/ Noise Elite Dangerous. This modification can be applied by the following engineers, up to the maximum The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. search tool to find stations, ships by name, cmdrs, and more. Extra ammo mixed with drag mod. I made a guide aimed at anyone looking to learn more about optimal suit loadouts & what mods to apply to each suit at Grade 5. If I were to replace the burst lasers, I'd go with two C3 incendiary with whatever engineering grade I have in stock. Helping them to head out into the galaxy and develop into their chosen career, Recommendation: a good mod for the Dominator suit since it allows you to reduce the number of trips needed to refill ammo in combat zones, especially if you like using weapons with low ammo counts. xwm sound conversion Add Event Controller compatibility Make Prototech FSD heat up slower Increase in gravity speed hard limit allowed original author of the mod and concept Specter - Coding stuff, sound mixing. Guide to Unlocking Engineers Quickly in Elite Dangerous. It is available in 5 grades, with the highest grade offering up to 55% increase in optimal mass. VelehkS • The only real Mod I know for Elite is the Elite Dangerous Hud Mod: https://forums The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Each weapon in ED has an armour piercing rating Which varies with weapon type and class and this can be changed by engineering. RPG. It also performs a lot worse with plasma slug, swallowing the same fuel per shot as a normal rail, making it effectively worse even when running 64 fuel than when it uses normal ammo. I'm due to get pack hounds from Li Yong-Rui soon, so I have been wondering what engineering mods I should Elite Dangerous: Odyssey Discussion . Next Last. Efficients look attractive, but are truly only efficient if you're sitting within 600 m regularly. The New Pilots Initiative (NEWP) is a training co-operative based in Meliae system providing support infrastructure for newly qualified pilots. IMO for combat ship Depends on your ships heat ratio, if your ship tends to overheat easily, then "Thermal Vent" is best. Hip fire isn't that brilliant unless you habitually fire from the hip. Enhanced Low power or Reinforced? Im thinking bout ELP but id like someone with experience using it to give me some advice. Space Engineers. Night Vision is the best mod in general. EDISON - an ingame satnav, with voice for VR ED Odyssey Materials Helper - an engineering godsend; helps you track materials and plan your next upgrades EDHM_UI (Elite . Pin your favorite. Upgraded my power plant so I can start using beam lasers again for bounty hunting. Engineers best choise for increased FSD range? Thread starter Antezscar; Start date Apr 16, 2017; Antezscar. Firstly, yes; Sturdy mods stack with the -40% thermal load from the 3 experimentals, but it stacks multiplicatively, not additively, so a G5 will reduce the heat by 58%, not 70%. She based herself here at her father's mining and refinery facility, though in fact After unlocking the engineers in Colonia, I started thinking about the optimal way to pin blueprints. Get app Get the I am also including a link to a guide on unlocking the engineers that has been helpful to many. Hello, commanders. SPACE M. Explore. My first thought would be short range blaster, since long shots are tough to make with rails anyway. All Discussions Probably will add new sounds effects and return to Elite Dangerous sounds . 1 of 2 Go to page. If you lack of power - add monstered mod to it. Provide 25 Units of Modular Terminals. My Corvette has all beams, cept for the 2 huge MCs, the 3 largest ports the beams are efficient with healing beams, the 2 smallest ports are both efficient with "Thermal Vent", with 3. I have 4, large I've yet to test out all the new experimental effects, but when I outfitted my first fully 3. I hope you find this guide useful, cheers and fly safe. I have to say that beams get a lot of bad press for their heat and the best way around it that I have found is to run them efficient, which gets them even worse reviews. Just wondering what mod's people apply to them? I've never really paid a lot of attention to frag' cannons but when I have used them I've always applied double-shot with 1x drag and then a variety of other XFX depending on what other weapons I have. Nov 28, 2017 #1 So im running with 5 multi cannons and 2 beams. Engineers Power Distributor mod - advice please. Now I like something like that The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. As they reside in Workshops on planetary surfaces, they are only accessible to ships equipped with a Planetary Approach Suite. Elite Dangerous Market Connector (with Artemis Tracker plugin and Spansh* plugin) EDDI (with Voice Attack) - Voice responder to ingame events via internal data and third party tools. Depending on which Experimental Effect is chosen, they can be used to further enhance the modification's potency or balance out its shortcomings. Thanks, in advance. Welcome back, Commanders! Today, we're diving deep into the world of Elite Dangerous to explore the best engineering modifications that will give you that extra edge in the year 2025. Engineers Best experimental mod for seeker . Jun 11, 2016 #1 So I'm looking at the Dwellor's mods but there's quite a lot of downside to all his mods. Felicity Farseer is a legendary explorer, who engineered her own improvements to her Asp Explorer early in her career. For most starter pilots, you'll be doing a lot of jousting (not necessarily a good thing - but everyone starts that way). Main Page; Discuss; Elite Dangerous Wiki is a FANDOM Games Community. It'll also boost total shield hp, although not as much as the reinforced mod. The modifications that Engineers offer vary depending upon their skill sets and personal The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Krait is a lovely ship, so many weapon combinations, as you see. Suit Mod - All: Reduced Tool Battery Consumption (5); Weapon Mod – Plasma: Greater Range (5) Electrical Wiring: Y: Circuits: Suit Mod - All: Faster Shield Regen (15), Reduced Tool Battery Consumption (15), Improved Battery Capacity (10); Weapon Mod – Laser: Higher Accuracy (15) Electromagnet: Y: Circuits Elite Dangerous. If you have access to engineering - work towards shielded, it gives better protection and supports cooling which is important in beam builds. For specials keep in mind it does practically no hull damage. looks like I'll have to unlock some Engineers now! Reactions: HazardousMatt. I made combat elite in such setup through my many bgs battles. Thread starter Jabezz; Start date Jun 11, 2016; 1; 2; Next. Ships & Engineers . The tormentor is really all about hitting with the second shot (the first drops shield,the second drops them) that is stability keeping the deviation from the centre aim point constrained. I want to use them in PvE, and outfit FDL, Corvette (only on the Huge hardpoints) and maybe put them on a Vulture I'd love a few more Explorer engineer mods, most of which would be around reducing mass - Felicity must have a few ideas about that! For example: Lightweight hull Some mods are max grade at several engineers like DSS, Sensors and Life Support, I only listed the suggested choice as some engineers also offer unique mods at max grade instead. Time: Long Best Module: Power Plants (Grade 4) Requirements: Gain Access to Sirius System (Invitation from Sirius Corporation). In Elite Dangerous Odyssey, 13 new engineers were introduced in both the galactic bubble and Colonia region with their own respective engineering experimental that they specialize for. Elite:Dangerous Elite Starfield Starfield Kingdom Come 2 KCD2 MMO. Improved Battery is just better than tool battery The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. It covers the 3 we have, Maverick, Dominator & Artemis, as well as looking at every suit mod available in the game. Learn how to enhance your FSD, shields, weapons, thrusters, power plant, life support, sensors, and I have been thinking for a while to play around with cannons, and i am very undecided about which mods would work best for this underrated weapons. They are modded to be efficient because I was using two railguns in the medium slots as an experiment, and having the lower capacity draw and heat efficiency I thought was valuable for that combination (turns out railguns r/Elite_Dangerous A chip A close button. I personally hate the plasma weapons, the 'projectile' is as slow as treacle, you might as well be throwing paper aeroplanes unless you are very close. The Sarge has the only remaining G5 Cannon (Hicks). I don't like walking. Last time i played i got Farseer to 5 and the Dweller to 4, but i know engineering has changed dramatically I think i understand the new system however i was wondering which ones i should focus on first? Is there a "best to do this guy first" engi or am i This category is for the various upgrades that Engineers can apply to ship modules. They'll be most effective on whatever modules exposed without the luxury of cherry picking them. engineering limpets It's a shame because there is so much room for engineering when it comes to limpets. 4 rails can work on an FDL, I tried the setup, without the thermal mods, a while ago and while the heat was a problem, halving it would definitely make them spammable. I recently started playing again and am back to the point where i'm ready to look at engineering again. Nov 7, 2017 #2 rapid fire G5 with pulse slug. R. Hello commanders, just finished engineering my rail guns and now i wanna make a build with plasma on my krait 2. They have a small, one For laser mining, I'd definitely recommend engineering the power distributor first and foremost. . With TBH the best engineering modification for gimballed weapons is the "fixed weapons" modifier. HazardousMatt. The Tormentor is a six-shooter though, so I don't feel like magazine size is a big help, so long as it's always full when you draw it. Engineers best . Engineers Best Engineering mods for Explorers? Thread starter AgamemnonWhen; Start date Feb 1, 2017 Engineers Best Engineering mods for Explorers? Thread starter AgamemnonWhen; Start date Feb 1, 2017; AgamemnonWhen. Fly Safe, o7 Dirty Thrusters is an engineer modification that can be applied to thrusters. Plasma Accelerators - Which Mod? What's the best mod/special effect for this bit of kit? Conch. I have High Capacity. Won't need later once all engineers Increased Range Frame Shift Drive is an engineer modification that can be applied to Frame Shift Drives. Adding the Scope and Greater Range mods makes the Aphelion a Browse 9 mods for Elite Dangerous at Nexus Mods. I have Efficient. Corrosive works the other way round. COVAS NEXT (AI Ship Integration) For roleplaying and utility. An Experimental Effect, formerly known as a Special Effect, is a bonus modification that an Engineer can apply to a weapon or module that already has an Engineering modification of any quality grade. Both sources I fount were 2+ years ago so I wanted an opinion of today. The downside is RF adds a large jitter, meaning you need to get even closer to target to maximise DPS. A mod that increases speed, or lifetime, or range for each limpet, and then limpet specific mods like more repair speed/more total repair, more fuel transfer, higher fragment multiplier (though First of all - change your power plant to A-rated. You Agreed, all the (good) plasma weapons have high damage and low magazine size, so I consider stowed reloading a huge QoL boost. Probably high-cap. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. Recommended upgrades for Maverick Suit with Executioner It sounds like you will want both silencing mods for the executioner. A complete list of all engineers in Elite with all their blueprints, locations, and unlock requirements. Did you try it instead of looking at pure DPS-values? Lasers have a punishing damage drop off unless you get the long range or focus fire mod. And no amount of engineering changes that. Core Internals Selene Jean: Armor (not HRPs, because you can taxi HRPs out and do them there) Top posts of August 30, 2020. Specific ship modifications can be further enhanced with Experimental Effects. So I'm curious on what modification is best for my gimballed Multi Cannons. High Capacity Magazine and Screening shell is very good as well. Double shot is the best DPS, but bad if you want long endurance in the field, ultimately frag cannons already fire quite fast so I've never been truly convinced of the worth of the mod, some swear by it though. This automatic laser rifle compensates for average damage output with excellent accuracy. Since I'm new to weapon engineering give me all the tips you can think of, as it will benefit me greatly, yes including the newbish ones. It increases maximum speed at the cost of reduced integrity, increased thermal load, and increased power draw. Reddit The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. As you may know, once a mod is applied to a suit it can't be removed, so it's key to optimize your builds The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. If your pp still has some juice - apply thermal spread mod for even better dissipation. Features of Elite. Can anyone recommend good mods and load-outs for various ships? Thank you in advance Discover the best engineering modifications in Elite Dangerous for 2025. The thing with focused engineering is the Shot-speed acceleration (up to 100% faster) with the grade 5 upgrade - Faster Shots --> Easier to hit even small The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Yeah, three large overcharged MC's on top will give you good mincing capabilities and that is even good for combat zones. Following from that, I've read that Long Range Weapon will be the better choice for Upgrade to level 3+ for best results. Can't wait to get audio masking if we ever figure out how to unlock the last engineer. First time engineering my weapons here. This category is for the various upgrades that Engineers can apply to ship modules. Long range med beams. Mar 14, 2020 #1 Other than "the one that turns them into multicannons" I just like missiles. The TK Aphelion is highly effective at stripping enemy shields from range and offers solid damage against unshielded targets. On a low G-world your jumping will go faster that sprinting. My favourite primary engineering is Rapid Fire, which almost makes them able to fire continuously. Bill Turner has the only remaining G5 Plasma Accelerator (Dorn). Best mod for Multi-cannon? Thread starter JudeSaint; Start date Nov 28, 2017; JudeSaint. find trade routes or best buying or selling stations for a specific commodity. Also when it comes to Having recently been made aware of the usefulness of Pacifiers, I got myself some. — In-Game Description The TK Aphelion is a laser assault rifle manufactured by Takada. Elite Dangerous Wiki. qvrjp rzszskvt zepnl hhgkqyl tfacb xxciqq ynqlt umeu fcmegg jjugki